The two choices presented are "boss has 300% more health and does 100% more damage, meaning the difficulty is playing correctly for longer" and "the boss has more moves and mechanics."
Majority of games just use difficulty to mean the first option, which is harder because mistakes are punished harder but also usually pretty lazily done in a lot of games making it feel closer to a slog than satisfying.
For years Stellaris devs claimed the numbers approach wasn't what the AI was doing until a player specifically caught it on video and proved the devs to have been lying the whole time. The tl;dr of the whole thing was the Stellaris devs simply couldn't code the AI to be better so they just shoveled mountains of extra resources on the AI instead.
What's sad is, if they were just honest about it most gamers would probably be pretty forgiving because an AI that isn't hard lobotomized would play at a level that is unbeatably perfect at the game. So the only form of difficulty for most of them is just pure numerical advantages that you overcome through your own skill.
Its not ideal, but its understandable. Yet devs for decades seem so scared to admit to it.
The two choices presented are "boss has 300% more health and does 100% more damage, meaning the difficulty is playing correctly for longer" and "the boss has more moves and mechanics."
Majority of games just use difficulty to mean the first option, which is harder because mistakes are punished harder but also usually pretty lazily done in a lot of games making it feel closer to a slog than satisfying.
For years Stellaris devs claimed the numbers approach wasn't what the AI was doing until a player specifically caught it on video and proved the devs to have been lying the whole time. The tl;dr of the whole thing was the Stellaris devs simply couldn't code the AI to be better so they just shoveled mountains of extra resources on the AI instead.
What's sad is, if they were just honest about it most gamers would probably be pretty forgiving because an AI that isn't hard lobotomized would play at a level that is unbeatably perfect at the game. So the only form of difficulty for most of them is just pure numerical advantages that you overcome through your own skill.
Its not ideal, but its understandable. Yet devs for decades seem so scared to admit to it.