For years Stellaris devs claimed the numbers approach wasn't what the AI was doing until a player specifically caught it on video and proved the devs to have been lying the whole time. The tl;dr of the whole thing was the Stellaris devs simply couldn't code the AI to be better so they just shoveled mountains of extra resources on the AI instead.
What's sad is, if they were just honest about it most gamers would probably be pretty forgiving because an AI that isn't hard lobotomized would play at a level that is unbeatably perfect at the game. So the only form of difficulty for most of them is just pure numerical advantages that you overcome through your own skill.
Its not ideal, but its understandable. Yet devs for decades seem so scared to admit to it.
For years Stellaris devs claimed the numbers approach wasn't what the AI was doing until a player specifically caught it on video and proved the devs to have been lying the whole time. The tl;dr of the whole thing was the Stellaris devs simply couldn't code the AI to be better so they just shoveled mountains of extra resources on the AI instead.
What's sad is, if they were just honest about it most gamers would probably be pretty forgiving because an AI that isn't hard lobotomized would play at a level that is unbeatably perfect at the game. So the only form of difficulty for most of them is just pure numerical advantages that you overcome through your own skill.
Its not ideal, but its understandable. Yet devs for decades seem so scared to admit to it.