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128
Oblivion DEImastered (media.scored.co)
posted 1 year ago by LeRiverDanube 1 year ago by LeRiverDanube +128 / -0
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▲ 36 ▼
– BollocksToBolsheviks 36 points 1 year ago +36 / -0

Is there really a market for this? I feel Oblivion wound up in a strange middle ground between Morrowind diehards and those who only know Skyrim's 15 year reign of terror.

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▲ 27 ▼
– Agenda47 27 points 1 year ago +27 / -0

I was surprised to hear razorfist say he was looking forward to this and he doesn't like Morrowind. He blames Morrowind for dumbing down the game mechanics and removing features, yet he likes Oblivion. I don't see how Oblivion was any improvement there.

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▲ 15 ▼
– Grant_us_eyes 15 points 1 year ago +15 / -0

wut.

Has he... lost his mind? Is he on drugs?

Look, I can get not liking Morrowind for being Morrowind - the game is clunky and needs to have a right mindset to play - but trying to argue that Morrowind 'dumbed down the game mechanics and removed features' is borderline 'You need to be instituted for your own good.'

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▲ 13 ▼
– Graphenium 13 points 1 year ago +13 / -0

I have no idea of the context of his statement, but going from Daggerfall to Morrowind was a step down in complexity - maybe he’s saying “Oblivion did Daggerfall for the (dumbed-down) masses better than Morrowind” ? Only way I could really see that sentiment making any sense

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▲ 6 ▼
– StaticNoise2 6 points 1 year ago +6 / -0

I've heard his reasoning, but can't elaborate much since I started with Oblivion and never played any of the games before that game.

The main thing I remember in his reasoning is that fast travel was a good feature, that was in Daggerfall that was removed in Morrowind. That people blame Oblivion for "dumbing down" with a feature like fast travel, when in actuality it's re-implementing a feature that was removed in Morrowind but existed in previous games. I believe also he says that in Daggerfall you had to specialize more and play as a class, and commit to it, ie; actually role play as the class you were playing and Oblivion leaned into that more than Morrowind did.

I don't know much else of the reasons he's given but he has talked about it.

But the thing with Razorfist is trying to understand his opinions with video games are a losing battle.

I don't think there's a single person I have more different tastes with when it comes to video games.

He's very clear headed when it comes to politics, but he can be led by reactionary thinking to excuse something from Microsoft or Nintendo that he would rip to shreds with Sony.

It's not uncommon for him to praise a game with the exact mechanics he tore into in another game because the developer said something based.

When it comes to opinions, he kind of has this thing like "splitting". Where something is either all good or it's all bad.

He's a good thinker with politics, but even in that realm he can fall prey to "splitting".

An example of "splitting" is

"pulp is good, George Lucas aims at pulp, therefore the prequels are pulp and the prequels are good and everyone loved the prequels when they came out and Empire Strikes back was controversial....Prequels good and loved, and all the talk on all the star wars is revisionist history"

Empire Strikes Back won the people's choice award and played every summer in theaters until Return of the Jedi came out in 83. None of the prequels ever got a re-release except for Phantom Menace in 3D and it was such a disappointment that they scrapped the plans of giving the rest of the prequels the 3D treatment.

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