I never played Humankind. I heard it was kind of a meh knockoff of the formula.
Did they actually steal a worse game's mechanic because they are stupid and insecure, or was it actually innovative (or at least wanted) the way that Cities Skylines replaced Sim City.
Humankind released in 2020. It had lots of hype during its pre-release phases that it was going to be a "Civ killer" by innovating on some things that Firaxis had let become stagnant over decades.
But everyone, including all the Civ streamers hungry for a new 4X IP after Civ6 was already 4 years old at that point, got bored and memoryholed it within a few months.
I'm not really sure why it bombed so badly as I never played it either. But it seemed to be a combination of the Civ switching mechanic being too generic and the same system creating irreparable balance issues.
Its an innovative idea that everyone can see the potential in. In a way, Civ 3 having your leader "progress" every age from a caveman to a well dressed gentleman is the seed of that idea. But neither Humankind nor Civ7 actually managed to make it work in anyway that feels right.
So in this case, it feels like they arrogantly thought they could take a failed game's call to fame and use it for themselves. And ended up doing even worse. Because afaik Humankind's version was just kinda boring and not impactful enough for how important it was. Which ironically is the opposite of Civ7 which has it so impactful it ruins the game with no ability to mitigate or truly control it.
Yeah, that idea definitely works. Effectively your leader is like the old Assyrian "Gods". Each city-state had a God, and as a result, each God represented the metaphysic of a city & it's people. Your Civ leader would act in the same way, but you'd have to figure out how the personality traits of your Gods would move through time and tech.
The problem I can see is that, from a gameplay perspective, there's almost no way to balance that. Some cultures will be inferior and others will be superior based on the leaders attitudes. Otherwise, you'll have too many and they'll basically all play the same.
"Why is every multiplayer game played with Trump, Bismark, and Aethelred? Why doesn't anyone want to play as Mandela. Wait, why does Mandela get bonus points to light infantry?"
Much like Total War however, the question remains.
Who the fuck plays multiplayer? Basically no one, its a dead empty avenue on the game for a variety of reasons but it remains that way. Nothing they can do will change that fact. The people who play these games play for single player, or coop multiplayer with their friends neither of which need considerable balance and in fact would benefit from hilarious unbalances too.
Its the same forever cycle of chasing an esport scene that doesn't exist, listening to "influencers" that make 1000 videos on your game alone and become sort of brand ambassadors that legitimately mindrape the fandom with their opinions.
Which is a larger problem that I have extreme opinions on, because LTC-niggers have ruined Fire Emblem more than the Woke ever did. A grim reminder that we have more than one enemy at play.
I never played Humankind. I heard it was kind of a meh knockoff of the formula.
Did they actually steal a worse game's mechanic because they are stupid and insecure, or was it actually innovative (or at least wanted) the way that Cities Skylines replaced Sim City.
Humankind released in 2020. It had lots of hype during its pre-release phases that it was going to be a "Civ killer" by innovating on some things that Firaxis had let become stagnant over decades.
But everyone, including all the Civ streamers hungry for a new 4X IP after Civ6 was already 4 years old at that point, got bored and memoryholed it within a few months.
I'm not really sure why it bombed so badly as I never played it either. But it seemed to be a combination of the Civ switching mechanic being too generic and the same system creating irreparable balance issues.
Sounds like now would be the time for them to create a Humankind sale.
Humankind has been on sale for 15-20 bucks a few times the last Steam seasonal sales.
I considered it but ended up buying Old World instead (which I haven't tried).
Humankind is also woke as shit though. They had a tranny as the face of the dev team on their pre-launch dev streams.
The title cards for the game also literally have jogger doctors in lab coats and danger hair girlboss freedom fighters.
Hnn. That's unfortunate. Let me know how Old World goes when you find out!
Its an innovative idea that everyone can see the potential in. In a way, Civ 3 having your leader "progress" every age from a caveman to a well dressed gentleman is the seed of that idea. But neither Humankind nor Civ7 actually managed to make it work in anyway that feels right.
So in this case, it feels like they arrogantly thought they could take a failed game's call to fame and use it for themselves. And ended up doing even worse. Because afaik Humankind's version was just kinda boring and not impactful enough for how important it was. Which ironically is the opposite of Civ7 which has it so impactful it ruins the game with no ability to mitigate or truly control it.
Yeah, that idea definitely works. Effectively your leader is like the old Assyrian "Gods". Each city-state had a God, and as a result, each God represented the metaphysic of a city & it's people. Your Civ leader would act in the same way, but you'd have to figure out how the personality traits of your Gods would move through time and tech.
The problem I can see is that, from a gameplay perspective, there's almost no way to balance that. Some cultures will be inferior and others will be superior based on the leaders attitudes. Otherwise, you'll have too many and they'll basically all play the same.
"Why is every multiplayer game played with Trump, Bismark, and Aethelred? Why doesn't anyone want to play as Mandela. Wait, why does Mandela get bonus points to light infantry?"
Much like Total War however, the question remains.
Who the fuck plays multiplayer? Basically no one, its a dead empty avenue on the game for a variety of reasons but it remains that way. Nothing they can do will change that fact. The people who play these games play for single player, or coop multiplayer with their friends neither of which need considerable balance and in fact would benefit from hilarious unbalances too.
Its the same forever cycle of chasing an esport scene that doesn't exist, listening to "influencers" that make 1000 videos on your game alone and become sort of brand ambassadors that legitimately mindrape the fandom with their opinions.
Which is a larger problem that I have extreme opinions on, because LTC-niggers have ruined Fire Emblem more than the Woke ever did. A grim reminder that we have more than one enemy at play.
I was under the impression that the only good way to play any Total War game was with Multiplayer because the AI is so shit.
And what you point out is fair, but I think it's a culture war that can be more easily won because they are funded by morons, not Blackrock