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51
Japanese females according to Japanese devs vs Japanese female according to Ubisoft (media.kotakuinaction2.win)
posted 1 year ago by Telia 1 year ago by Telia +51 / -0
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▲ 11 ▼
– Deceitful_Fox 11 points 1 year ago +11 / -0

Funnily enough they usually design very attractive characters to represent Europeans as well. In fact they even give African characters a pretty fair shake, the few that exist (I'm thinking of Barret from FF7 remake, or Drebin from MGSIV). I think they have the very reasonable opinion that characters in media should generally be attractive and aspirational unless they are villains or deliberately supposed to be ugly.

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▲ 6 ▼
– Telia [S] 6 points 1 year ago +6 / -0

Here's Black Widow ( a red haired White woman) according to a Western studio and Black Widow according to a South Korean studio https://files.catbox.moe/wfqmlc.jpg

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▲ 5 ▼
– current_horror 5 points 1 year ago +5 / -0

Once you see the trannification, you can’t unsee it.

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▲ 3 ▼
– Grant_us_eyes 3 points 1 year ago +3 / -0

That much man-jaw on a female character should be illegal. Holy shit.

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▲ 4 ▼
– Telia [S] 4 points 1 year ago +4 / -0

There's a number of historical characters in Rise of the Ronin that look better than their real world counterparts

Which is the complete opposite to how Western games make characters based on real world models who look better than the character in the game

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▲ 3 ▼
– alucard13mmfmj 3 points 1 year ago +3 / -0

Yeah. The japanese and koreans also seem to depict european history and culture in mostly a positive light.. while the entire west treats all things european as bad, most recent with kingdom come deliverance 2.

Leftist likes to use the term white adjacent to describe asians. They are right. Asians make 98% of the characters in games, shows and movies light skin because asians and whites are pretty much interchangeable. Asian skin color is not much different than white skin color. And asians do like white features for the face. Pointy face is more feminine.

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▲ 1 ▼
– deleted 1 point 1 year ago +1 / -0

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