i dont know much about the series, but i was watching and reading about assassin's creed 3 and the main character is a half red indian who wants revenge because evil white colonialists burned down his tribe's village and the bad guys are racist White colonialists. Also his mother is some grumpy girlboss chick. She's like Pocahontas if Pocahontas had an obnoxious and unpleasent personality and a permanent resting bitch face.
was this series always woke or something?
Why would they? World War 2 is the founding myth of the Global American Empire: a holy war where the Good Guys™ defeated the Ultimate Evil™. It was the last war where you could feel like a hero.
Everything since WW2 was a clusterfuck: Korea ended on a stalemate, and Vietnam was a paper victory. They're eyesores to the Big GAE, which is why no one likes to talk about them, much less develop games about them.
Nonsense. You don't have to even win a war to tell a good story of heroism, you don't even have to win a battle.
Heroism occurred in all of these wars, and the stories are incredible. The problem is that game developers are lazy and uninformed.
Greater contexts will undermine the heroism of smaller scale stories.
Getting to do something awesome in a Nam game, even if completely true to history, will be marred by the outside knowledge of the war and losing it.
I don't agree at all. Hell, technically this idea would defeat the concept of the Battle of Reach in Halo. Literally: "Before It Begins, You Know How It Ends". Just because the overall campaign is a loss, or even hopeless, doesn't mean a story can't be cherished.
Here's a ballsy game: play as a Nazi soldier desperately evacuating civilians out of Berlin towards the American lines.
By context you should be repulsed by it, but I think this is one of those tales that could be actually enjoyed and supported if done properly.
There is a difference between fictional greater context and real life in this situation.
Its a lot harder to enjoy evacuating civilians in Nam knowing that the hero you are playing of is going to get spit on by a 23 year old white girl when he lands in the US on his way to find out his wife was cheating on him the entire deployment.
This could be true in a fictional story, but its not a thought most people are going to entertain. But its a well known thing in the real world we live in that will be scratching at the back of your head constantly regarding real events, even if it never gets acknowledged.
Its why political analogues and such also struggle in video game settings. Because once you move beyond very generic overview, the real life comparisons destroy anything you are trying to say with it. You can play with the idea, but the moment you try to play it straight something like "Communism killed hundreds of millions of people using these ideas" will undermine it.
You can still write these stories, but you have to also write it while being aware of the real world contexts at work and work with that too.