Just wondering because this is genuinely one of the most detailed games (in terms of how packed it is with content) that I've played in a very long time, whether that involves the story itself and all the various what-if scenarios within each character's path, the fact that the encyclopedia entails an hour of girltalk between Chi-Chi, Bulma and Videl (can't find the Japanese audio version), the fact that characters like Goku Black and Baby Vegeta have special interactions if you pick them in a match, I'm just having a lot of fun.
It already has an all-time peak of over 90,000 players on Steam, and this is still early access. The game doesn't even release for the people who bought the base game/are buying it later until 6pm EST tonight, so I can't imagine the concurrent players for the next few weeks.
Akira Toriyama's legacy will live on until the day life no longer exists.
It looks really cool, but fighting games have never been my thing. The skill floor alone is usually several stories than where I stand, so I never am willing to put in the time required. Glad to see doing well since I assume it’s not woke. The gaming consumer has gone nowhere as you can see when the right games come around.
Everyone who is kicking your ass at fighting games started at exactly where you are with the same ass beatings. It really just comes down to whether or not you feel like putting in the time to become the one delivering the beatings.
You’re exactly right, for me the answer to that is currently no. I’m not mad at them for making them difficult.
I love the aesthetics in a lot of these fighting games though. Not being held back by all the open world nonsense I suppose gives a lot of opportunity to just make things look fun
Some of it is reaction time and ability to read small, quick motions. I’m not sure how trainable that is.
It's far less reaction time than you think it is. It's a lot more subconscious pattern recognition and employing counter play without thinking before you consciously recognize what's happening and what the counter play would be. In practice it's very much "Why would you uppercut there?", "I dunno, it felt like a good idea and it worked out."
Reaction times are a thing and old age eventually means you aren't gonna be winning Evo, but most people aren't going to get to the levels where that's even a factor. The far bigger hurdle is having to face the fact that you suck and are gonna suck for a while before you suck somewhat less.
Its a DBZ game, so its designed to play Story Mode and unlock characters/skins to play matches with your friends or fuck around in the tournament after. The Tenkaichi games are famous for the sheer level of fanservice they packed in to the detriment of any "balance." BT3 packed 160+ characters on a PS2 game, and had to literally drag every background fighter from any episode possible to reach that far.
FighterZ was the only one designed for you to "git gud" at, and there is a reason why no one cared about it after a few months.
This is the only thing I’d disagree with you on, but a lot of this is because I spend a lot of my free time on traditional fighting games to begin with
What other than DBFZ was designed from the ground up to actually be a competitive fighting game? None of them really garnered any sort of tournament scene.
Ah, I was talking about fighting games as a whole and speaking past you, not anime games specifically, but Storm 4 did have tournaments for a decent while before the game died
I've been playing it when I've had time (which isn't much). But it's a really fun game (if you like the genre, or dragonball stuff).
The story seems to be really wild with the branching paths, I got started on one and 5 fights later it was still going.
Coming back now from actually playing it for a while I can say that anyone who can't beat Ape Vegeta, or has to lower the difficulty, is a pussy ass bitch and needs to gtfo my community.
Its the Malenia situation all over again, where a boss puts up some difficulty that needs a different mindset to beat is suddenly "the hardest thing evar omg" and gets all the fucking journos writing articles about it.
Also the popularity of it and the fact that all those articles are coming out means we can expect a lot of Woke shitters to now pretend to be part of the "DBZ fandom" and complain about shit for the next year.
Ape vegeta always feels bad in a game, it's the first difficulty spike because they don't get stunned the same way.
I did have to git gud, because I don't play many fighters (anymore), but I loved the tenkaichi games when I was a kid.
Its just because he has permanent Super Armor. He only stands out because I think he is the only one you are required to fight in most of the main stories.
Broly in Tenkaichi 2 (I think it was 2) was the same issue, where the only reliable way to beat him was to catch him in a permanent XXY stun combo because he lacked any of the weaknesses of the Apes.
Though this game has a major issue that I think is the big cause, which is fights just start without any fanfare or countdown and you can be fucking smacked before you even realize its started, which in this fight can be a huge chunk of health.
Budokai >>>> Tenkaichi and I'll die on that hill. Tenkaichi 3 has the roster, but also came out years later.
But this seems to be the trajectory the games are going and I enjoyed the Tenkaichi games well enough (sans fighting Broly). So I'm looking forward to it, as long as it keeps the Super content to a fraction I'll probably be happy.
FighterZ is for compfags and FGC losers and need not even apply.
The story mode is split between 7 POVs, which you can choose to go through: Goku, Vegeta, Gohan, Piccolo, Future Trunks, Frieza and Goku Black
Each of those POVs have the canon route that you need to go through in order to access the branching paths, but once you complete the canon route, you can go back and visit each one to also gain access to what-if scenarios (the official name for these what-if scenarios is "Sparking Episodes").
I won't spoil the whole of the first one, but the first what-if scenario is at the very beginning of Goku's path, where you can choose to fight Raditz by yourself or with Piccolo, where by yourself starts a Sparking Episode, and if you go with Piccolo, if you actually beat the Raditz CPU by the time everyone stops talking in the battle, that unlocks a different Sparking Episode.
I assumed such, that's pretty standard Tenkaichi story mode. I can't remember which one had it, but the Raditz one was legitimately good back in the day.
I am, but I'm not really feeling it. I've only played the story mode, but getting my ass beat by cheap ai is not fun, and the combat feels super awkward and shallow. Granted I've been spoiled by hundreds of hours in games like DMC, Tekken, etc. so this feels like a huge step down. I'll keep at it cuz I love DB but I I've actually been playing UFO 50 more instead.
He's still thinking about Breakers.
I've never really had that fire people have for fighting each other in games, but I liked the DBZ games. I just... I can't play through the sagas again.... I just can't. I feel like I've had to study the Dragon Ball Z lore more than the most dedicated bible thumper. I have a Freeza shaped tumor somewhere in my brain at this point.