Just wondering because this is genuinely one of the most detailed games (in terms of how packed it is with content) that I've played in a very long time, whether that involves the story itself and all the various what-if scenarios within each character's path, the fact that the encyclopedia entails an hour of girltalk between Chi-Chi, Bulma and Videl (can't find the Japanese audio version), the fact that characters like Goku Black and Baby Vegeta have special interactions if you pick them in a match, I'm just having a lot of fun.
It already has an all-time peak of over 90,000 players on Steam, and this is still early access. The game doesn't even release for the people who bought the base game/are buying it later until 6pm EST tonight, so I can't imagine the concurrent players for the next few weeks.
Akira Toriyama's legacy will live on until the day life no longer exists.
Its a DBZ game, so its designed to play Story Mode and unlock characters/skins to play matches with your friends or fuck around in the tournament after. The Tenkaichi games are famous for the sheer level of fanservice they packed in to the detriment of any "balance." BT3 packed 160+ characters on a PS2 game, and had to literally drag every background fighter from any episode possible to reach that far.
FighterZ was the only one designed for you to "git gud" at, and there is a reason why no one cared about it after a few months.
This is the only thing I’d disagree with you on, but a lot of this is because I spend a lot of my free time on traditional fighting games to begin with
What other than DBFZ was designed from the ground up to actually be a competitive fighting game? None of them really garnered any sort of tournament scene.
Ah, I was talking about fighting games as a whole and speaking past you, not anime games specifically, but Storm 4 did have tournaments for a decent while before the game died