It's a third person MOBA shooter. Do you just mean leveling up? If so, I believe that's all per game; I'd be rather surprised if there were any meta-upgrades, as that would be ridiculous for a MOBA.
I know. It was more of an exclamation and general request. Even when Valve makes a 'failure' like Artifact they have a cool design process to learn from. The best are those old making of TF2 videos. Invaluable stuff.
Only just got in myself so not taken it for much of a test drive, just a tutorial and a couple of comp stomps, but it's alright so far.
First few matches were pretty easy to get into the gist of but I am slowly realising how much more stuff is going on in the background. There's no lock-on gimmick and so much movement going on that FPS ability is definitely a big chunk of your performance, but ttk is huge and positioning and engagement/disengagement strategies matter greatly for securing a kill rather than forcing a retreat, like in any MOBA.
Couldn't obviously tell where the balance of strategic power scaling Vs player tactical skill lay, there were no obviously unstoppable players or bots in either of my games but nobody got fed way more than anyone else either, and the bots were dumb so they got steamrolled regardless.
I dabbled in it for a bit tonight, finally getting an invite. If you've played Dota 2, you will have a huge leg up. I see some promise here. Potential. It's definitely going to need a dedicated solo queue. You're not going to want to be a team of solos versus a premade. I know most MOBAs are like that, but it feels like it will be even more egregious here, as the time between base and lanes, and lane to lane is so short. Coordinated rotations are going to be absolutely brutal.
Defense seems... Impossible if either side has any momentum. I'll have to study more, just my initial impression. It feels like there is going to be a lot of base racing. 'Jungle' is static and boring, the pinball style popup mobs in the (urban?) jungle need some polish. I wonder if they'll end up putting random item drops on them like in Dota 2.
I like that some of the shop spells are actives. Again, like Dota. You buy an item, it has passive stats, and an active ability/cooldown. So you can end up having 8-9 active choices to make (or spam) once you include your character soul abilities. Lots of the spirit powers seem to have some flexibility. Enemy target vs ally, etc.
The mobility is really nice. Aiming is easy. I like the drop off range of the different guns and attacks. Not bullet drop, but just less dmg outside of optimal range. Denies are great. It's got promise!
I've definitely met some players that just curb stomped others. To the point where they're the highest souls at end of game and about 20k above average
Huh?
It's a third person MOBA shooter. Do you just mean leveling up? If so, I believe that's all per game; I'd be rather surprised if there were any meta-upgrades, as that would be ridiculous for a MOBA.
Then don't play a MOBA, I guess.
I might try it, but I haven't seen for sure about costs, p2w elements, etc. I haven't really researched to be fair.
If it ends up like other MOBA with a really strong autist favoring meta, I will not like it though.
Been playing it for a week now. Pretty fun so far. Seems like they plan on investing a lot into it. Will be fun to see it evolve
I need an invite!
Lots of people giving out invites on the steam forum. I've given out a few that way
But it seems invites may be backlogged a bit
I know. It was more of an exclamation and general request. Even when Valve makes a 'failure' like Artifact they have a cool design process to learn from. The best are those old making of TF2 videos. Invaluable stuff.
I'm in the alpha. DM me your steam info and I'll try and get you an invite.
Nice! Thank you.
Sent you a friend request. My profile pic is the PCMR guy from Zero Punctuation (back when The Escapist still had a few cool creators.)
You can get an invite by asking in the megathread on the subreddit. I just got in after asking yesterday.
Thank you. I'll check into that. Maybe I get lucky.
You'll need to level up and get items cause this isn't a shooter. But good news you get souls/exp from killing ppl/mobs as well.
There's really only one currency in the game. Souls. They affect both your level and is your currency to buy items.
There is a flex slot that is unlocked by killing enemy base parts though
i watched pippa play it last night. ghost girl was cute but the game was mid at best.
Ghost girl is boring as shit. She's basic like soldier 76
Only just got in myself so not taken it for much of a test drive, just a tutorial and a couple of comp stomps, but it's alright so far.
First few matches were pretty easy to get into the gist of but I am slowly realising how much more stuff is going on in the background. There's no lock-on gimmick and so much movement going on that FPS ability is definitely a big chunk of your performance, but ttk is huge and positioning and engagement/disengagement strategies matter greatly for securing a kill rather than forcing a retreat, like in any MOBA.
Couldn't obviously tell where the balance of strategic power scaling Vs player tactical skill lay, there were no obviously unstoppable players or bots in either of my games but nobody got fed way more than anyone else either, and the bots were dumb so they got steamrolled regardless.
I dabbled in it for a bit tonight, finally getting an invite. If you've played Dota 2, you will have a huge leg up. I see some promise here. Potential. It's definitely going to need a dedicated solo queue. You're not going to want to be a team of solos versus a premade. I know most MOBAs are like that, but it feels like it will be even more egregious here, as the time between base and lanes, and lane to lane is so short. Coordinated rotations are going to be absolutely brutal.
Defense seems... Impossible if either side has any momentum. I'll have to study more, just my initial impression. It feels like there is going to be a lot of base racing. 'Jungle' is static and boring, the pinball style popup mobs in the (urban?) jungle need some polish. I wonder if they'll end up putting random item drops on them like in Dota 2.
I like that some of the shop spells are actives. Again, like Dota. You buy an item, it has passive stats, and an active ability/cooldown. So you can end up having 8-9 active choices to make (or spam) once you include your character soul abilities. Lots of the spirit powers seem to have some flexibility. Enemy target vs ally, etc.
The mobility is really nice. Aiming is easy. I like the drop off range of the different guns and attacks. Not bullet drop, but just less dmg outside of optimal range. Denies are great. It's got promise!
I've definitely met some players that just curb stomped others. To the point where they're the highest souls at end of game and about 20k above average
The best part of the game is soul denial though
Looks boring as fuck but to each their own