Valve finally officially announces the worst kept secret, Deadlock, a shooter moba
(store.steampowered.com)
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Its a very bizarre game. Its basically a MOBA with Overwatch kinda slapped on top, but both of those things are dying breeds and their biggest fans are too deep to ever change games.
So I'm not sure what they are hoping to achieve here because its not that interesting to shake up the industry.
You say following trends, but Team Fortress 2 was well before Overwatch.
Blizzard just combined Warcraft hero units with TF2 style FPS (which was what Blizzard originally did best was combing ideas.)
Team Fortress was well before Valve.
It's kind of sad to think that Valve games once changed the landspace with every release. They were at the top of their game making absolutely fantastic games that others wished they could aspire to.
Now they're happy chasing 5+ year old fads with what appears to be middle of the road attempts at genre collision.
The people who like MOBAs and the people who like hero shooters just can't possibly be a huge overlap. And like you mentioned, they're already entrenched in their favorite titles. Beside the fact that something similar to this has already been tried by Epic Games and failed.
If they do switch, it'll be to see what this is like, then go straight back to what they prefer. Whether that's Deadlock or not remains to be seen.
I'll happily be wrong, though.
I don't think Valve has been a game development company for a long while now.
The goal of all software companies is to become a rent-seeking parasite. Valve accomplished this goal with the 30% cut from Steam. Same with Apple, same with Adobe.
Hell, it's not just software. John Deere installs DRM on their tractors, making it impossible to repair on your own. McDonald's makes most of their money charging rent on their franchisees. Disney vociferously defends its IP so it can keep receiving royalties from licenses.
Once you see this shit, it's everywhere.
The point was is that they aren't following trends because those trends are already long past. Like, its almost a form of hipsterism to be hopping on a dead fad from nearly a decade ago like this. Even the Battle Royale trend that killed the hero shooters is already reached its decline.
Artifact was at least just a few years off the trend (unless you argue it was closer to a Gwent ripoff instead of Hearthstone, wouldn't know didn't play it), this is basically a whole generation of difference in the gaming industry.
I think you are barking up the wrong tree with Steam, at least. Gabe has openly admitted they don't have to make anything else forever. If they make something, it's because someone has a passion for it - that's it.
You can rightfully deduce from the above information, that this game is a passion for someone at Valve, at least enough to have Gabe fund it. It's as simple as that.
Not that strange. Super Monday Night Combat did it more than a decade ago, and it was pretty fun. It just lacked any sort of SBMM so it died due to pubstomping and UberEnt being uber pieces of shit. They used the funding from SMNC to make Planetary Annihilation, which also failed.
The people that were at UberEnt are people to watch, and stay away from. The fucked up KSP2 as well.
It doesn't sound that appealing but it is surprisingly fun at least.
I enjoyed my short time playing it, but like most Mobas it'll be a miserable time once people actually start getting good at it.
Because at that point you need to invest 100+ hours just to become mediocre and accused of throwing the game.
Some ppl have already become good at it
I've been in several matches where ppl have average of 20 to 30k dmg and one dude has 50. Or souls wise the difference is like 20k