"they specifically wanted to work with us as a woman-owned, queer- and POC-driven engineering firm"
(www.entropicengineering.com)
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Probably why games take like 10 years to make now.. 3x the staff and 3x the time lol.
Games used to be a mostly passion project by a bunch of nerdy white guys with a dream.
Now its an office job, where 95% of every shift is spent looking at Imgur memes and slacking off while racking up on seminars.
you're missing meeeeeetings.
hated by anyone who contributes any code
There are many small independent studios making good games in a reasonable amount of time, at a relatively low price ( $5 - $40 ).
It's the big studios infested with D.E.I. that are collapsing under their own dead weight.
Far more effort spent on graphics, monetization, and marketing than on making quality gameplay in the major leagues.
It's a recurring pattern that the only thing working flawlessly at launch in AAA slop is the in-game store.
Helldivers 2 took what, 8 years? And it was a broken dogshit mess on release, entirely because they had to make the game online only to protect freemium mtx currency in a paid game.
It's all cancer in the big leagues.
I don’t remember it being a broken mess on release. I remember that it had kernel anticheat that kept some people (including me) away, but I thought the game itself functioned fine and was actually quite populace. As far as I know, the big issues happened with mismanagement after release—the PSN account thing, disappointing balance patches, etc.
Maybe I’m misremembering because I never played, though.