"they specifically wanted to work with us as a woman-owned, queer- and POC-driven engineering firm"
(www.entropicengineering.com)
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Far more effort spent on graphics, monetization, and marketing than on making quality gameplay in the major leagues.
It's a recurring pattern that the only thing working flawlessly at launch in AAA slop is the in-game store.
Helldivers 2 took what, 8 years? And it was a broken dogshit mess on release, entirely because they had to make the game online only to protect freemium mtx currency in a paid game.
It's all cancer in the big leagues.
I don’t remember it being a broken mess on release. I remember that it had kernel anticheat that kept some people (including me) away, but I thought the game itself functioned fine and was actually quite populace. As far as I know, the big issues happened with mismanagement after release—the PSN account thing, disappointing balance patches, etc.
Maybe I’m misremembering because I never played, though.
Massive overload for the authentication servers so most people couldn't even play for weeks. And the actual game is peer to peer, the online requirement is just for drm. Colossal fuckup.