I appreciated this game, but I was also put off by the devotion to realism. In the end the combat felt repetitive. It all came down to timing perfect parry over and over.
It all came down to timing perfect parry over and over.
Welcome to realistic fighting lol now try doing that for 20 years and you'll understand how a martial artist sometimes feels. Joking aside this is why I often argue that realism in games completely sucks.
Adorea Olomouc should conclusively prove that realistic fight scenes aren't boring. It's just difficult for video games to properly emulate the nuance of high level sword play. Here's their Youtube channel:
For me it was quite satisfying to master with all the different moves.
edit: Should point out I totally understand what other people hated about the combat at first... it just becomes much faster and fluid once you get used to it and know the patterns.
Against multiple enemies yes. But 1vs1 you can also just go close for the struggle session u didnt even need that much strength to win almost all and then get a free hit in. Then poison/hammer to the head against armored opponents very effective.
Yeah, I remember when I started it before the combat annoying me. If it gets too awful the second run I'll either cheat if I want to finish the game or move on.
Believe it or not I didn't think the combat was that bad, what was very off putting for me was the extremely 'floaty' movement. I don't know why some devs do this for the sake of making it seem realistic when it just makes it seem like the character is glitching out constantly. I've got to have smooth camera and model movement in my games otherwise I think there's something wrong. There was also definitely strange rubberbanding issues with the animations in the first one.
Star Citizen did this with their movement too and it was awful.
The main issue was how sluggish it got whenever you tried switching targets. Like I understand that fighting multiple enemies in melee should be challenging, but a sticky targeting system is not the kind of thing I had in mind.
Also, there were multiple mods that addressed a fair number of issues, but certain aspects of the combat system still remained a bit irksome at times.
Oh sorry I was writing about the first one, if they've fixed all that in the second one though that's excellent and I'd seriously consider getting it then.
I appreciated this game, but I was also put off by the devotion to realism. In the end the combat felt repetitive. It all came down to timing perfect parry over and over.
Welcome to realistic fighting lol now try doing that for 20 years and you'll understand how a martial artist sometimes feels. Joking aside this is why I often argue that realism in games completely sucks.
Realism in games should be like Mil-Sim airsoft. It looks real, it feels real, but it's fun.
CoD is bigger than ARMA because the gun play is more approachable, like airsoft vs firearms.
Adorea Olomouc should conclusively prove that realistic fight scenes aren't boring. It's just difficult for video games to properly emulate the nuance of high level sword play. Here's their Youtube channel:
https://youtube.com/@AdoreaOlomouc?si=7jZbdlUfkvwclMX7
lol this is true, I think the closest we've seen to some decent swordplay really is Mordhau and Age of Chivalry.
You could toss Hellish Quart in there.
At year 7, can confirm.
For me it was quite satisfying to master with all the different moves.
edit: Should point out I totally understand what other people hated about the combat at first... it just becomes much faster and fluid once you get used to it and know the patterns.
Against multiple enemies yes. But 1vs1 you can also just go close for the struggle session u didnt even need that much strength to win almost all and then get a free hit in. Then poison/hammer to the head against armored opponents very effective.
Yeah, I remember when I started it before the combat annoying me. If it gets too awful the second run I'll either cheat if I want to finish the game or move on.
Believe it or not I didn't think the combat was that bad, what was very off putting for me was the extremely 'floaty' movement. I don't know why some devs do this for the sake of making it seem realistic when it just makes it seem like the character is glitching out constantly. I've got to have smooth camera and model movement in my games otherwise I think there's something wrong. There was also definitely strange rubberbanding issues with the animations in the first one.
Star Citizen did this with their movement too and it was awful.
The main issue was how sluggish it got whenever you tried switching targets. Like I understand that fighting multiple enemies in melee should be challenging, but a sticky targeting system is not the kind of thing I had in mind.
Also, there were multiple mods that addressed a fair number of issues, but certain aspects of the combat system still remained a bit irksome at times.
Can you elaborate? I was just watching the trailer and saw some weirdness in the movement animations but I'm not sure that's what you mean.
Oh sorry I was writing about the first one, if they've fixed all that in the second one though that's excellent and I'd seriously consider getting it then.