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24
Interview of a former Saints Row developer (youtu.be)
posted 2 years ago by SoctaticMethod1 2 years ago by SoctaticMethod1 +24 / -0
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▲ 9 ▼
– SoctaticMethod1 [S] 9 points 2 years ago +9 / -0

This comes courtesy of SFO which I can understand he can grate people with his takes but this is good to listen to so we understand the internal state of why we end up with this shit they call games.

One of the key things I heard was how the original team aged out and didn't want to make a hyper sexualized gangster game so that's why we got SR4 and onwards, opening the door to the woke so the older devs can be fucking it up by being more moralistic than focusing on what is fun.

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▲ 16 ▼
– deleted 16 points 2 years ago +16 / -0
▲ 10 ▼
– SoctaticMethod1 [S] 10 points 2 years ago +10 / -0

True but it should be a warning that it's not just young wokiests coming in to ruin it but old guard devs moralising over the past that we also need to be concerned about.

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▲ 6 ▼
– deleted 6 points 2 years ago +6 / -0
▲ 5 ▼
– dagthegnome 5 points 2 years ago +5 / -0

Which is a special kind of bullshit coming from the people shoving trannies and gay shit into everything.

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▲ 4 ▼
– nuggetpatrol 4 points 2 years ago +4 / -0

Before I watch this, I had heard there was a cleaning of house so to speak between SR2 and SR3, some time around when Agents of Mayhem was finished.

I'll watch this and see if it's mentioned, or if it's even true.

Yep, that's part of the reason there. The people that made those games at the time, and got to stay in the company, aged out of that humor and no longer wanted to make the SR we remember.

Couple that with being micro managed into the ground from conflicting 'make it this way' 'no wait, make it the opposite of what I just said' that would kill the enthusiasm they had for the game, whether it was going in a good direction or not.

Plus the Embracer loss of money they banked on without having it. That was a really dumb move. Never count on money you do not yet have in hand.

Seems like video games in general sort of coalesce into what makes them good, and tinkering with it too much can kill any game.

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▲ 2 ▼
– Daucus9 2 points 2 years ago +2 / -0

cleaning of house so to speak between SR2 and SR3, some time around when Agents of Mayhem was finished

Can you clarify this because SR3 came out in late 2011 and Agents of Mayhem came out six years later

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▲ 2 ▼
– nuggetpatrol 2 points 2 years ago +2 / -0

No, I messed up. I edited the sentence twice, then had a better thought, and finished the sentence with the second half of the not fucked up part. What's worse is I didn't even catch my fuck up until you pointed it out. I thought I explained myself.

Sometime after SR3, but before AoM is when a bunch of devs that had made SR2 and 3 had either moved on, or were encouraged to find jobs elsewhere, due mostly to the pay being not so competitive compared to elsewhere.

The final few remaining ones were older and no longer shared that sense of humor anymore, and didn't want to make the next saint's game, let alone one that had that humor, which is why the tone changed so much in the reboot. Plus the video goes over a whole host of other reasons. Wokeness didn't completely kill it, but it sure as hell didn't help.

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▲ 19 ▼
– deleted 19 points 2 years ago +19 / -0

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