Its closer to Vermintide with less RPG elements honestly. Jump into short missions with friends or randos, do more objectives for higher rewards, unlock cosmetics after the initial surge.
Its 100% just a flavor of the month popular because its a funny game to yell meme lines at while coop with your friends. Which isn't a bad thing, but it ain't that deep either.
I only saw a stream of it for a short amount of time, and whatever genre Vermintide is, that's the impression I got too.
When I think about it, if I had friends to play shit with, I actually kinda think something like Vermintide would be something I'd want to play with them.
Vermintide 2 was a pretty solid game on release, that just got worse with each patch and content added. It was good enough that even random matchmaking was worth doing until you needed top level difficulty.
But the important thing it did right, that Helldivers doesn't, is that it allowed bots to fill your group if you didn't have a full party. So even if it was just 2 of you, you could mostly play just fine.
Helldivers is 100% a "bring 2-3 friends or don't bother" type of coop game.
I actually got the base game of Vermintide 2 for free, and for a bit, it was starting to look kinda fun. But like I said, not really many gamer friends to have that kind of fun with, and it starts to lose appeal.
The gameplay loop is fun. It's very similar to Deep Rock Galactic, which is endlessly replayable because of the gameplay loop. Even after you unlock all the weapons and skins, it's still fun to play. If you like this type of game, you'll like it for a long time. Each map is different, the layout is randomized, and each planet is unique, with different biomes, visibility, day/night cycles, smoke/haze (which impugns on you and your enemies ability to see), and various modifiers which affect mission playstyles. The world is highly destructible (less so than Deep Rock Galactic, but that's a special case): buildings and cover can be destroyed; trees and foliage actually block shots until they're destroyed; dead bodies leave cover for enemies/friends behind them; and large explosions actually leave craters in the ground which can provide cover in prone position.
The game is also funny. You can play it seriously or lean into the humor. It can also be really wholesome, as you have player interactable emotes (like a hug), and the entire crew will often hug and/or salute each other before a mission extract.
It's a lot more complex than one would normally assume. Some examples... Reloading a new magazine gets rid of the ammo you had in the old mag (which doesn't magically reappear in your inventory like in almost all other shooters). Reloading with 1 round left in the chamber is faster than with an empty mag (this is a real world gun thing, if you know, you know). Reloading is staged so if you're interrupted mid reload, like when you have to dive to avoid a bug or a missile, your reload time (and the animation) is shorter afterward. Glancing hits with grenades can ricochet and some anti-armor guns do more damage with direct on hits, and can also ricochet off the heavier armor with glancing hits. There's crew fed weapons (which need to be buffed to compete with the railgun, but still). You can play it more stealth like if you want to (and with team mates who will cooperate), especially with the right armor and being mindful of patrols. Laying prone reduces damage from surface explosions. Crouching and laying prone increases stamina regen, reduces recoil, and reduces your sight picture (aggro radius) to bugs. Light sources (like lamp posts) increase aggro radius, but can also severally interfere with your ability to see enemies through the glare, but they can also be destroyed. And (once they figure out the weapon balancing), there will be a lot of leeway in build options.
Given the history of Helldivers 1, and what the devs have said, there's also going to be quite a lot of future content for the game, in terms of enemies, missions, planets, guns, stratagems, armor, and cosmetics.
I'd also like to add that you don't have to spend real world money to get certain cosmetics in the game. All game cosmetics can be earned through playing the game.
If the game didn't have the rootkit, it would be 10/10. With the rootkit, if you're willing to accept it, the game is definitely worth a buy.
It’s quite fun with friends, but can be terrible with randoms as it is incredibly easy to grief. So far I’ve played almost exclusively with friends and it’s been great, but with randoms it’s been hit or miss (70% of the time everything is great, players play well together, and work cooperatively. 30% of the time they call air strikes on your location and then refuse to respawn you)
It’s also on PS5 if you want to avoid the rootkit. I’ve been playing it and think it’s a lot of fun. It has the right mix of action and explosions without being too serious.
Haven't played it on account of rootkit issue.
Has anybody? Is it just destiny hype again?
Its closer to Vermintide with less RPG elements honestly. Jump into short missions with friends or randos, do more objectives for higher rewards, unlock cosmetics after the initial surge.
Its 100% just a flavor of the month popular because its a funny game to yell meme lines at while coop with your friends. Which isn't a bad thing, but it ain't that deep either.
I only saw a stream of it for a short amount of time, and whatever genre Vermintide is, that's the impression I got too.
When I think about it, if I had friends to play shit with, I actually kinda think something like Vermintide would be something I'd want to play with them.
Vermintide 2 was a pretty solid game on release, that just got worse with each patch and content added. It was good enough that even random matchmaking was worth doing until you needed top level difficulty.
But the important thing it did right, that Helldivers doesn't, is that it allowed bots to fill your group if you didn't have a full party. So even if it was just 2 of you, you could mostly play just fine.
Helldivers is 100% a "bring 2-3 friends or don't bother" type of coop game.
I actually got the base game of Vermintide 2 for free, and for a bit, it was starting to look kinda fun. But like I said, not really many gamer friends to have that kind of fun with, and it starts to lose appeal.
I consider it a mix of mass effect multiplayer plus DRG. I honestly love it.
The gameplay loop is fun. It's very similar to Deep Rock Galactic, which is endlessly replayable because of the gameplay loop. Even after you unlock all the weapons and skins, it's still fun to play. If you like this type of game, you'll like it for a long time. Each map is different, the layout is randomized, and each planet is unique, with different biomes, visibility, day/night cycles, smoke/haze (which impugns on you and your enemies ability to see), and various modifiers which affect mission playstyles. The world is highly destructible (less so than Deep Rock Galactic, but that's a special case): buildings and cover can be destroyed; trees and foliage actually block shots until they're destroyed; dead bodies leave cover for enemies/friends behind them; and large explosions actually leave craters in the ground which can provide cover in prone position.
The game is also funny. You can play it seriously or lean into the humor. It can also be really wholesome, as you have player interactable emotes (like a hug), and the entire crew will often hug and/or salute each other before a mission extract.
It's a lot more complex than one would normally assume. Some examples... Reloading a new magazine gets rid of the ammo you had in the old mag (which doesn't magically reappear in your inventory like in almost all other shooters). Reloading with 1 round left in the chamber is faster than with an empty mag (this is a real world gun thing, if you know, you know). Reloading is staged so if you're interrupted mid reload, like when you have to dive to avoid a bug or a missile, your reload time (and the animation) is shorter afterward. Glancing hits with grenades can ricochet and some anti-armor guns do more damage with direct on hits, and can also ricochet off the heavier armor with glancing hits. There's crew fed weapons (which need to be buffed to compete with the railgun, but still). You can play it more stealth like if you want to (and with team mates who will cooperate), especially with the right armor and being mindful of patrols. Laying prone reduces damage from surface explosions. Crouching and laying prone increases stamina regen, reduces recoil, and reduces your sight picture (aggro radius) to bugs. Light sources (like lamp posts) increase aggro radius, but can also severally interfere with your ability to see enemies through the glare, but they can also be destroyed. And (once they figure out the weapon balancing), there will be a lot of leeway in build options.
Given the history of Helldivers 1, and what the devs have said, there's also going to be quite a lot of future content for the game, in terms of enemies, missions, planets, guns, stratagems, armor, and cosmetics.
I'd also like to add that you don't have to spend real world money to get certain cosmetics in the game. All game cosmetics can be earned through playing the game.
If the game didn't have the rootkit, it would be 10/10. With the rootkit, if you're willing to accept it, the game is definitely worth a buy.
My group already plays deep rock. And your comment is a pretty good endosement.
Real shame about the bullshit
Which bullshit?
Aforementioned rootkit bullshit
Might want to hold off. The recent patch shows the devs might be clueless about their own game. Pretty sad, though, as the game has huge potential.
It’s quite fun with friends, but can be terrible with randoms as it is incredibly easy to grief. So far I’ve played almost exclusively with friends and it’s been great, but with randoms it’s been hit or miss (70% of the time everything is great, players play well together, and work cooperatively. 30% of the time they call air strikes on your location and then refuse to respawn you)
I haven’t experienced that yet with randos. The worst I’ve experienced is them leaving or me being kicked.
I caved last night, played a couple of missions. I can see where it's fun with a group of friends, we'll see how long that lasts.
It’s also on PS5 if you want to avoid the rootkit. I’ve been playing it and think it’s a lot of fun. It has the right mix of action and explosions without being too serious.
A rootkit is a security hazard, but a modern console is just buying a shitty low end PC that makes you pay a monthly fee to use your own internet.
PS5 and xbone are basically physical malware at this point, on top of being cancer on the games industry.
Even without that, for my part the more private screen of a PC is necessary for me with my son around.