Most of these are just wrong. Maybe Dave the Diver deserves a win, but that game is a huge collage of other games and I'm tired of every developer trying to cobble together a Frankenstein ripoff. The game has heart and polish though, no denying that.
Best game you suck at should be Elden Ring. That game is 100x better than Sifu, which I genuinely found boring.
Doesn’t matter about year. If The Witcher 3 can win awards for three years straight and Red Dead 2 can get award this year with its release in 2019, Elden Ring can win again.
That game is 100x better than Sifu, which I genuinely found boring.
The difficulty in Sifu is literally just the lack of skills at the beginning of the game.
Once you play through and unlock the abilities, moves and buffs like weapons not instantly breaking, it becomes strikingly easy (save for the frame hitching, which can seriously inhibit your ability to properly parry/dodge, but that's an Unreal Engine problem more than a gameplay difficult problem).
Most of these are just wrong. Maybe Dave the Diver deserves a win, but that game is a huge collage of other games and I'm tired of every developer trying to cobble together a Frankenstein ripoff. The game has heart and polish though, no denying that.
Best game you suck at should be Elden Ring. That game is 100x better than Sifu, which I genuinely found boring.
Edit: My bad on Elden Ring, wrong year.
I could’ve sworn sifu was 2022 as well. Eother way it definitely should have been Lies of P, I don’t think it won anything.
Doesn’t matter about year. If The Witcher 3 can win awards for three years straight and Red Dead 2 can get award this year with its release in 2019, Elden Ring can win again.
My bad, thought it came out Q1 this year for some reason.
The difficulty in Sifu is literally just the lack of skills at the beginning of the game.
Once you play through and unlock the abilities, moves and buffs like weapons not instantly breaking, it becomes strikingly easy (save for the frame hitching, which can seriously inhibit your ability to properly parry/dodge, but that's an Unreal Engine problem more than a gameplay difficult problem).