Jonathan Blow -- made a game called "Braid" like 15 years ago that was a puzzle twist on Super Mario Brothers and had an unbelievably pretentious (mostly ignorable) story about a princess and nuclear bombs. Also had a secret that requires the player to sit and wait for like 45 minutes. Would recommend a playthrough if you like action platform puzzlers and can get it for < $5.
He's made a game or two since then but nothing as noteworthy.
Every programmer goes through that stage at some point, where they become good enough to write convoluted yet highly compact code. But no matter how good you are, that sort of code really slows you down when you're debugging it later, even if you're the one who wrote it. Most people mature out of this phase and retvrn to writing highly legible code, but pseuds like Blow just get worse and worse.
Braid's reception got him believing that he's a genius and he never made anything good again. Many such cases.
It's hard to explain to non-programmers, but his code is overcomplicated in an extremely "I'm too smart for readable code" sort of way, and that sort of code really slows the process down.
Oh so he's one of those people. Yeah, fuck anyone who subscribes to that approach to writing code. They should be beaten with a 2x4.
God I hate people who are like that. They think they're being cute and clever when all they're doing is making code that's so unmanageable that it should simply be deleted on sight. If they ever progress past that stage, instead of writing good code they latch onto the bullshit idea of "self documenting code" and then outright refuse to comment their code base, because again they think that they're oh so clever.
It's hard to explain to non-programmers, but his code is overcomplicated in an extremely "I'm too smart for readable code" sort of way, and that sort of code really slows the process down.
Every programmer goes through that stage at some point, where they become good enough to write convoluted yet highly compact code. But no matter how good you are, that sort of code really slows you down when you're debugging it later, even if you're the one who wrote it. Most people mature out of this phase and retvrn to writing highly legible code, but pseuds like Blow just get worse and worse.
I should have known God's Chosen Programmer himself would have made the same observation, probably decades before I did. I can't even imagine what he could have accomplished had he not been weighed down by mental illness.
I mean, he also made The Witness which I consider one of the most overrated puzzle games ever made. Imagine if Myst was created in the same way a highschooler writing an book report.
Who is he? All I saw was an SJW retard. I don't know what "Year 2020 Ideas of Equality" means but he sounds like he's still in 2016.
Jonathan Blow -- made a game called "Braid" like 15 years ago that was a puzzle twist on Super Mario Brothers and had an unbelievably pretentious (mostly ignorable) story about a princess and nuclear bombs. Also had a secret that requires the player to sit and wait for like 45 minutes. Would recommend a playthrough if you like action platform puzzlers and can get it for < $5.
He's made a game or two since then but nothing as noteworthy.
This tweet should explain everything about why he's unable to finish anything any more. It's hard to explain to non-programmers, but his code is overcomplicated in an extremely "I'm too smart for readable code" sort of way, and that sort of code really slows the process down.
Every programmer goes through that stage at some point, where they become good enough to write convoluted yet highly compact code. But no matter how good you are, that sort of code really slows you down when you're debugging it later, even if you're the one who wrote it. Most people mature out of this phase and retvrn to writing highly legible code, but pseuds like Blow just get worse and worse.
Braid's reception got him believing that he's a genius and he never made anything good again. Many such cases.
Oh so he's one of those people. Yeah, fuck anyone who subscribes to that approach to writing code. They should be beaten with a 2x4.
God I hate people who are like that. They think they're being cute and clever when all they're doing is making code that's so unmanageable that it should simply be deleted on sight. If they ever progress past that stage, instead of writing good code they latch onto the bullshit idea of "self documenting code" and then outright refuse to comment their code base, because again they think that they're oh so clever.
"Because Visual Stupido"
Sure, Visual Studio sucks, unfortunately it's also better than every other IDE by a mile.
Also, the MS Visual C compiler isn't "Visual Studio."
https://www.youtube.com/watch?v=k0qmkQGqpM8
I should have known God's Chosen Programmer himself would have made the same observation, probably decades before I did. I can't even imagine what he could have accomplished had he not been weighed down by mental illness.
I mean, he also made The Witness which I consider one of the most overrated puzzle games ever made. Imagine if Myst was created in the same way a highschooler writing an book report.