I don't recall skyrim or fallout 4 being in an unplayable state at day one. Playing it at launch shouldn't be a problem for a day one game. Now if it where online only and a popular mmo I'd sing a different tune. I think you are being a touch over dramatic. Will it be a trash fire requiring third party intervention? No question. Will it be a brick of code and impossible to play??? I think it will at least be playable. Remember, Steam can refund if you aren't happy.
As I understand, FO4 did have some nasty launch bugs, but generally not gamebreaking, and hit a relatively small number of players. As I said in another comment, these things get blown way out of proportion.
Although there's some truth to "Bugthesda," it's mostly just a meme, and not representative of the average user experience.
Personally I expect Starfield to be great in some instances, disappointing in others. Looking forward to playing it, though.
There was one particularly irritating bug that I recall which did stop me from playing a few times was the load in glitch. You know how assets pop in to reduce load strain? Well, it would always reach a point where the pop in would just sorta... give up. So every fucking texture would just be this muddy ugly mess. It was pretty awful. Only ever experienced it on PC.. I think.
Other gripe I have is how fucking essential it is to use an SSD. Every fucking building just had to be its own instance, so every time you loaded back into the open world (because you WILL casually click on an exit door) you will pay a life force tithe. A long fucking wait time where you have to sit there for what feels like an eternity. How anyone tolerated it on a PS4 is a complete mystery to me.
...So every fucking texture would just be this muddy ugly mess. It was pretty awful. Only ever experienced it on PC.. I think.
Weird, sounds like such a thing would be more likely to occur on consoles. I guess it all depends on the game.
Other gripe I have is how fucking essential it is to use an SSD.
To be fair, and I hate to sound all "you all have phones, don't you?"...SSDs are kind of a big deal in general now. Also, cheap, and easy to install. Everyone who does want to do relatively modern gaming should probably have an SSD. I agree it's annoying when it clashes, but honestly I'd rather games be made with modern technology in mind, then limiting to support older tech. SSDs have made seamless and open worlds games more accessible, so more companies are willing to ship them.
It's amazing, really. This is on my mind, because I'm currently (and agonizingly) looking into upgrading from my ancient computer. I think I got a 250GB, a 500GB, and a 1TB SSD, spaced out over the years, for around the same price each, as tech improved. Now I'm looking to get a 2TB M2 drive for again the same price. Point is, nowadays SSDs are super accessible. Although Fallout 4 was (wow) almost a decade ago, so it was certainly at least slightly different back then.
I was thinking the same when I first read this thread. I had Fallout 4 at launch and it was fine. Maybe things I just didn't notice? I played it quite a bit the first two weeks. Honestly, that was perhaps the last game I was actually excited for the launch of. Has no bearing on Starfield for me, I'm not buying it anytime soon and I'm not even sure I want it.
I just have this little voice in the back of my head (that may or may not sound a bit like Todd) that begs the question, where are they going with it. With how much everyone just keeps fucking up space sandboxes; what will Bethesda's spin be, and how hard could they fuck it up?
I'm so skeptical of any game now, especially a high price AAA game. They've just all gotten so much worse. I mentioned Red Dead Redemption 2 in here, because that was a big turning point for me. That was the last AAA game I bought full price at launch. It was also the last straw, I just didn't like it. The list of AAA games I would recommend others play since then is tiny even though I have eventually played a decent amount (heavily discounted).
I might break my rule in a few weeks with The Crew: Motorfest. That's a bit of a special case as I play those type games with a young family member and I will pay more for relationship building. Still, they are doing something really interesting. They are offering 5 hours of unrestricted gameplay for free on launch weekend. Ballsy move if you ask me.
What was wrong with RDR 2? I had a good time with it on PS4. Did it have a scummy PC port I missed? Though it did seem to drag on and on. I mean Christ, you kill what feels to be the population of a small city by the end of it. It played well though and the characters where great. Incredibly faithful to their counterparts in RDR 1. Really makes playing 1 after 2 feel so much more melancholy, knowing who your targets are all now.
I don't recall skyrim or fallout 4 being in an unplayable state at day one. Playing it at launch shouldn't be a problem for a day one game. Now if it where online only and a popular mmo I'd sing a different tune. I think you are being a touch over dramatic. Will it be a trash fire requiring third party intervention? No question. Will it be a brick of code and impossible to play??? I think it will at least be playable. Remember, Steam can refund if you aren't happy.
As I understand, FO4 did have some nasty launch bugs, but generally not gamebreaking, and hit a relatively small number of players. As I said in another comment, these things get blown way out of proportion.
Although there's some truth to "Bugthesda," it's mostly just a meme, and not representative of the average user experience.
Personally I expect Starfield to be great in some instances, disappointing in others. Looking forward to playing it, though.
There was one particularly irritating bug that I recall which did stop me from playing a few times was the load in glitch. You know how assets pop in to reduce load strain? Well, it would always reach a point where the pop in would just sorta... give up. So every fucking texture would just be this muddy ugly mess. It was pretty awful. Only ever experienced it on PC.. I think.
Other gripe I have is how fucking essential it is to use an SSD. Every fucking building just had to be its own instance, so every time you loaded back into the open world (because you WILL casually click on an exit door) you will pay a life force tithe. A long fucking wait time where you have to sit there for what feels like an eternity. How anyone tolerated it on a PS4 is a complete mystery to me.
Weird, sounds like such a thing would be more likely to occur on consoles. I guess it all depends on the game.
To be fair, and I hate to sound all "you all have phones, don't you?"...SSDs are kind of a big deal in general now. Also, cheap, and easy to install. Everyone who does want to do relatively modern gaming should probably have an SSD. I agree it's annoying when it clashes, but honestly I'd rather games be made with modern technology in mind, then limiting to support older tech. SSDs have made seamless and open worlds games more accessible, so more companies are willing to ship them.
It's amazing, really. This is on my mind, because I'm currently (and agonizingly) looking into upgrading from my ancient computer. I think I got a 250GB, a 500GB, and a 1TB SSD, spaced out over the years, for around the same price each, as tech improved. Now I'm looking to get a 2TB M2 drive for again the same price. Point is, nowadays SSDs are super accessible. Although Fallout 4 was (wow) almost a decade ago, so it was certainly at least slightly different back then.
I was thinking the same when I first read this thread. I had Fallout 4 at launch and it was fine. Maybe things I just didn't notice? I played it quite a bit the first two weeks. Honestly, that was perhaps the last game I was actually excited for the launch of. Has no bearing on Starfield for me, I'm not buying it anytime soon and I'm not even sure I want it.
I just have this little voice in the back of my head (that may or may not sound a bit like Todd) that begs the question, where are they going with it. With how much everyone just keeps fucking up space sandboxes; what will Bethesda's spin be, and how hard could they fuck it up?
I'm so skeptical of any game now, especially a high price AAA game. They've just all gotten so much worse. I mentioned Red Dead Redemption 2 in here, because that was a big turning point for me. That was the last AAA game I bought full price at launch. It was also the last straw, I just didn't like it. The list of AAA games I would recommend others play since then is tiny even though I have eventually played a decent amount (heavily discounted).
I might break my rule in a few weeks with The Crew: Motorfest. That's a bit of a special case as I play those type games with a young family member and I will pay more for relationship building. Still, they are doing something really interesting. They are offering 5 hours of unrestricted gameplay for free on launch weekend. Ballsy move if you ask me.
What was wrong with RDR 2? I had a good time with it on PS4. Did it have a scummy PC port I missed? Though it did seem to drag on and on. I mean Christ, you kill what feels to be the population of a small city by the end of it. It played well though and the characters where great. Incredibly faithful to their counterparts in RDR 1. Really makes playing 1 after 2 feel so much more melancholy, knowing who your targets are all now.