As I understand, FO4 did have some nasty launch bugs, but generally not gamebreaking, and hit a relatively small number of players. As I said in another comment, these things get blown way out of proportion.
Although there's some truth to "Bugthesda," it's mostly just a meme, and not representative of the average user experience.
Personally I expect Starfield to be great in some instances, disappointing in others. Looking forward to playing it, though.
There was one particularly irritating bug that I recall which did stop me from playing a few times was the load in glitch. You know how assets pop in to reduce load strain? Well, it would always reach a point where the pop in would just sorta... give up. So every fucking texture would just be this muddy ugly mess. It was pretty awful. Only ever experienced it on PC.. I think.
Other gripe I have is how fucking essential it is to use an SSD. Every fucking building just had to be its own instance, so every time you loaded back into the open world (because you WILL casually click on an exit door) you will pay a life force tithe. A long fucking wait time where you have to sit there for what feels like an eternity. How anyone tolerated it on a PS4 is a complete mystery to me.
...So every fucking texture would just be this muddy ugly mess. It was pretty awful. Only ever experienced it on PC.. I think.
Weird, sounds like such a thing would be more likely to occur on consoles. I guess it all depends on the game.
Other gripe I have is how fucking essential it is to use an SSD.
To be fair, and I hate to sound all "you all have phones, don't you?"...SSDs are kind of a big deal in general now. Also, cheap, and easy to install. Everyone who does want to do relatively modern gaming should probably have an SSD. I agree it's annoying when it clashes, but honestly I'd rather games be made with modern technology in mind, then limiting to support older tech. SSDs have made seamless and open worlds games more accessible, so more companies are willing to ship them.
It's amazing, really. This is on my mind, because I'm currently (and agonizingly) looking into upgrading from my ancient computer. I think I got a 250GB, a 500GB, and a 1TB SSD, spaced out over the years, for around the same price each, as tech improved. Now I'm looking to get a 2TB M2 drive for again the same price. Point is, nowadays SSDs are super accessible. Although Fallout 4 was (wow) almost a decade ago, so it was certainly at least slightly different back then.
As I understand, FO4 did have some nasty launch bugs, but generally not gamebreaking, and hit a relatively small number of players. As I said in another comment, these things get blown way out of proportion.
Although there's some truth to "Bugthesda," it's mostly just a meme, and not representative of the average user experience.
Personally I expect Starfield to be great in some instances, disappointing in others. Looking forward to playing it, though.
There was one particularly irritating bug that I recall which did stop me from playing a few times was the load in glitch. You know how assets pop in to reduce load strain? Well, it would always reach a point where the pop in would just sorta... give up. So every fucking texture would just be this muddy ugly mess. It was pretty awful. Only ever experienced it on PC.. I think.
Other gripe I have is how fucking essential it is to use an SSD. Every fucking building just had to be its own instance, so every time you loaded back into the open world (because you WILL casually click on an exit door) you will pay a life force tithe. A long fucking wait time where you have to sit there for what feels like an eternity. How anyone tolerated it on a PS4 is a complete mystery to me.
Weird, sounds like such a thing would be more likely to occur on consoles. I guess it all depends on the game.
To be fair, and I hate to sound all "you all have phones, don't you?"...SSDs are kind of a big deal in general now. Also, cheap, and easy to install. Everyone who does want to do relatively modern gaming should probably have an SSD. I agree it's annoying when it clashes, but honestly I'd rather games be made with modern technology in mind, then limiting to support older tech. SSDs have made seamless and open worlds games more accessible, so more companies are willing to ship them.
It's amazing, really. This is on my mind, because I'm currently (and agonizingly) looking into upgrading from my ancient computer. I think I got a 250GB, a 500GB, and a 1TB SSD, spaced out over the years, for around the same price each, as tech improved. Now I'm looking to get a 2TB M2 drive for again the same price. Point is, nowadays SSDs are super accessible. Although Fallout 4 was (wow) almost a decade ago, so it was certainly at least slightly different back then.