Riiiigggghhhhht, AAA games are floundering, and the problem is because they're not charging enough for them. It has nothing to do with all the bloat that's been added to AAA games that's caused their budgets to balloon like...
Making every game a massive open world with sprawling landscapes and/or city skylines.
Pushing graphics to look more and more realistic by cramming as many ugly details into things that nobody wants to see and likely won't notice anyway, from eyebag wrinkles to hairs on a woman's face.
Throwing in half-hearted RPG mechanics into games that have no business being RPGs, all for the sake of adding more "builds" and "playstyles" to now design and balance the game around.
Voice-acting everything, even in-game encyclopedias and narration, with overpaid voice actors and sometimes even more overpaid celebrities (who always just phone it in).
Turning every game into a cinematic story by painstakingly animating or motion-capturing dozens of cutscenes that will more often than not interrupt the flow of the game.
Adding half-assed multiplayer or "games as service" features that exist purely to sell microtransactions to suckers, only to have to shut the servers down a year after release because not enough consumers bite (and because there are multiplayer games everywhere and they're all competing against one another).
Advertising them in the most ridiculous ways, like buying ads on billboards, busses, and skyscrapers, or creating 5+ minute long "cinematic" trailers that use more high-resolution visuals and which in absolutely no way reflect how the games actually look or play at all.
Making games with all the above and releasing them on a yearly basis, forcing companies to have to hire hundreds of people to crap out a single title just to keep up (and often abusing them).
Also pc patches years down the line that either update a company launcher or relate to console changes, both of which don't actually add anything to the pc version but will still find a way to break it after years of working well enough.
Let's not forget the hilarious goat rope that is ray tracing. The feature that does absolutely nothing except eat frames and crank up the price of graphics cards.
I've been playing the Dead Space remake with ray tracing on, and there was nothing that make me go, "Wow, I'm glad I shelled out beaucoup bucks for an RTX 3070!"
Hate to say it but I must agree, I had the same thoughts while trying several games on my new 3060. CP2077 was one of those where people were hyping up the RTX effects. I tried it out in various parts of the world, weather conditions, and times of day, even taking RTX-On/RTX-Off before and after screenshots to compare outside the game. Honestly Cyberpunk already had good enough "fake" reflections and lighting that the difference with RTX is negligible.
But hey now we can see our reflection in Quake 2 RTX!
DLSS on the other hand is a god-send and I can't imagine ever wanting to turn that off.
Riiiigggghhhhht, AAA games are floundering, and the problem is because they're not charging enough for them. It has nothing to do with all the bloat that's been added to AAA games that's caused their budgets to balloon like...
You forgot "Denuvo".
Don't forget the PC port being complete fucking dogshit and needing multiple patches to make it playable.
Also pc patches years down the line that either update a company launcher or relate to console changes, both of which don't actually add anything to the pc version but will still find a way to break it after years of working well enough.
Let's not forget the hilarious goat rope that is ray tracing. The feature that does absolutely nothing except eat frames and crank up the price of graphics cards.
I've been playing the Dead Space remake with ray tracing on, and there was nothing that make me go, "Wow, I'm glad I shelled out beaucoup bucks for an RTX 3070!"
Hate to say it but I must agree, I had the same thoughts while trying several games on my new 3060. CP2077 was one of those where people were hyping up the RTX effects. I tried it out in various parts of the world, weather conditions, and times of day, even taking RTX-On/RTX-Off before and after screenshots to compare outside the game. Honestly Cyberpunk already had good enough "fake" reflections and lighting that the difference with RTX is negligible.
But hey now we can see our reflection in Quake 2 RTX!
DLSS on the other hand is a god-send and I can't imagine ever wanting to turn that off.
What urks me are people flooding forums to bitch when it isn't included. Fucking mouth breathers.
Don't forget the games are frequently not complete and require various packs of DLC, plus have a loot box style system for unlocking crap.
Or have complete chunks torn out before launch to repackage as DLC, like with Zaeed in Mass Effect 2.
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