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24
Goodbye forever Google Stadia. You will (not) be missed (www.youtube.com)
posted 3 years ago by Nurarihyon_no_MAGA 3 years ago by Nurarihyon_no_MAGA +24 / -0
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▲ 7 ▼
– simian 7 points 3 years ago +7 / -0

Glad I'm not the only one who remembers OnLive.

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▲ 6 ▼
– Steampunk_Moustache 6 points 3 years ago +6 / -0

It wasn't even that many years before Stadia. Anyone with a brain knew OnLive wouldn't work for anyone with a less than perfect connection, and it didn't.

Why Google thought they could do the exact same thing and magically make it work is beyond me, but at least we got one thing out of it: Watching the gaming press fall over themselves to suck google's dick and tell us that their obviously doomed idea was going to be the future whether we liked it or not.

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▲ 5 ▼
– WhoIsThatMaskedMan 5 points 3 years ago +5 / -0

OnLive controllers were awesome. I used one for years just because I liked it so much. I'm probably the only person in the world whose main controller was an OnLive controller.

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▲ 2 ▼
– FutaCumDiet 2 points 3 years ago +2 / -0

I mean, it was basically a Dualshock built like a Xbox One controller with extra buttons.

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▲ 3 ▼
– Questionable 3 points 3 years ago +3 / -0

Playing First Person Shooters on OnLive was like steering a boat.

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▲ 3 ▼
– LinkR 3 points 3 years ago +3 / -0

Onlive wasn't even that bad to be honest. Especially for its time. Played the whole Ghostbusters game on it with only a few instances of artifacting. Hell, I was even able to play that QTE heavy game Ninja Blade on it.... about halfway before I gave up. BUT it MOSTLY worked.

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▲ 3 ▼
– Assassin47 3 points 3 years ago +3 / -0

OnLive is where I first played The Witcher, Assassin's Creed, Amnesia, and Metro 2033, so it will always be a good memory for me - but having the games on my own PC is infinitely better.

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▲ 3 ▼
– simian 3 points 3 years ago +3 / -0

The thing is, OnLive had a more reasonable business model of "pay a monthly fee and it's all-you-can-play" (with some exceptions.) This is the model which has worked for Sony and Microsoft. How Google thought they'd make it with "pay a monthly fee for the privilege of also paying for each game" is insane.

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▲ 4 ▼
– AbleistSL 4 points 3 years ago +4 / -0

https://stadia.google.com/controller/ hopefully google has it setup so the controllers can be fixed indefinitely.

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▲ 3 ▼
– Nurarihyon_no_MAGA [S] 3 points 3 years ago +3 / -0

Oh good they actually did the thing many of us were hoping for

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▲ 3 ▼
– LinkR 3 points 3 years ago +3 / -0

Somehow this motherfucker got 6000 hours out of the cursed thing https://esports.gg/news/gaming/youtuber-clocks-6000-hours-in-red-dead-redemption-online-on-google-stadia/

I almost want to believe it's a psiop by Google to make themselves not look like complete retards for making it. That it was actually loved by at least one dipshit, because 6000 hours is borderline autistic levels of obsession.

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▲ 1 ▼
– Nurarihyon_no_MAGA [S] 1 point 3 years ago +1 / -0

This guy must've been one of the rare people with reliable optimal internet wi-fi stability.

The ONLY ways Google Stadia would have succeeded is if everyone had Wi-Fi like this guy, and was better marketed towards casual gamers or more like a game rental service than a platform.

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▲ 2 ▼
– Grumman 2 points 3 years ago +2 / -0

I did see one interesting use case for Stadia: streamers. It could be the ultimate audience participation feature, if you make it easy for a viewer to jump straight into the game with the streamer and then return to the stream when the match is over.

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▲ 2 ▼
– AbleistSL 2 points 3 years ago +2 / -0

That will not pan out because game streaming will always be unpopular.

You can only do such a thing with low spec games such as the HTML based ones for example.

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