No. Some people praised the story, but that was only because it was a game. When compared to film and TV, the story is as substandard and generic as it gets. HBO will no doubt ruin it even further with ideology.
The gameplay was just as generic, according to 8/v/, at least.
No. The first game is freaking overhyped. The gameplay was alright and well-polished, but nothing that hadn't been done before a million times. The story, on the other hand...the writers and animators knew how to hit all the right points to make the biggest emotional impacts, so it appeals to critics that mistake melodrama for good writing, but if you can look past all the scenes that the game INSISTS you must shed tears for, you can see there a lot of holes in the plot and worldbuilding that don't hold up. Never mind that at the end of the day, this is just another zombie story with that "humans are the real monsters" theme that's been beaten to dust.
As for the second game...the story is complete nihilistic garbage that critics also mistake for good writing, and utterly destroys what redeeming themes existed in the first game. And that's without taking the woke aspects of it into account.
The original is okay. It has a few interesting set pieces and moments, but nothing I'd say is masterpiece level nor worth the sheer level of wank it gets. Its not bad in any way, but its also not some must play.
One thing it does that I particularly will praise it for, is that it actually uses the gameplay and actually reality in one chapter to create a bossfight and leadup to it I'd say is worth high amounts of praise. Because after spending the whole game as a grown ass man doing grown ass man level feats, you are stuck playing a tiny ass teen girl. Which means you kills are harder to pull off, require perfect stealth as you can't overpower, and she is way louder due to exertion/lack of experience. Which culminates in a boss fight against what is nothing but a normal crazy guy with a weapon, but since you are so pathetically weak he is terrifying. Literally just stalks around looking for you and you feel as vulnerable as a girl would in such a situation. Its quite unnerving and tense, and something I'd say is the highlight of the game.
But nobody talks about it because they are all secondaries who just watched it, so they didn't get the experience that makes it standout beyond just a rather plain stealth bossfight.
Also the multiplayer was quite fun, but I doubt you could get much out of it these days.
My favorite part of the game was that it was glitched in its first run, at least mine was, so if you closed your menu while preparing to do anything (like beginning movement before you unpause so you're moving as you go back into game), the guy would fairly reliably just put away his weapon and pull out a lit molotov.
I would be often pausing to chat with a friend so I'm not distracted in stealth segments, and come back in and yell at the screen "No, Joel, bad! No molotov!"
Never played the games, don't really have any interest in this.
Is there any reason why I should?
No. Some people praised the story, but that was only because it was a game. When compared to film and TV, the story is as substandard and generic as it gets. HBO will no doubt ruin it even further with ideology.
The gameplay was just as generic, according to 8/v/, at least.
I'd say the gameplay is forgettable. Meaning not bad, but nothing special or noteworthy. I only played the first one though.
No. The first game is freaking overhyped. The gameplay was alright and well-polished, but nothing that hadn't been done before a million times. The story, on the other hand...the writers and animators knew how to hit all the right points to make the biggest emotional impacts, so it appeals to critics that mistake melodrama for good writing, but if you can look past all the scenes that the game INSISTS you must shed tears for, you can see there a lot of holes in the plot and worldbuilding that don't hold up. Never mind that at the end of the day, this is just another zombie story with that "humans are the real monsters" theme that's been beaten to dust.
As for the second game...the story is complete nihilistic garbage that critics also mistake for good writing, and utterly destroys what redeeming themes existed in the first game. And that's without taking the woke aspects of it into account.
The original is okay. It has a few interesting set pieces and moments, but nothing I'd say is masterpiece level nor worth the sheer level of wank it gets. Its not bad in any way, but its also not some must play.
One thing it does that I particularly will praise it for, is that it actually uses the gameplay and actually reality in one chapter to create a bossfight and leadup to it I'd say is worth high amounts of praise. Because after spending the whole game as a grown ass man doing grown ass man level feats, you are stuck playing a tiny ass teen girl. Which means you kills are harder to pull off, require perfect stealth as you can't overpower, and she is way louder due to exertion/lack of experience. Which culminates in a boss fight against what is nothing but a normal crazy guy with a weapon, but since you are so pathetically weak he is terrifying. Literally just stalks around looking for you and you feel as vulnerable as a girl would in such a situation. Its quite unnerving and tense, and something I'd say is the highlight of the game.
But nobody talks about it because they are all secondaries who just watched it, so they didn't get the experience that makes it standout beyond just a rather plain stealth bossfight.
Also the multiplayer was quite fun, but I doubt you could get much out of it these days.
My favorite part of the game was that it was glitched in its first run, at least mine was, so if you closed your menu while preparing to do anything (like beginning movement before you unpause so you're moving as you go back into game), the guy would fairly reliably just put away his weapon and pull out a lit molotov.
I would be often pausing to chat with a friend so I'm not distracted in stealth segments, and come back in and yell at the screen "No, Joel, bad! No molotov!"