First Unionized Game Company declared Bankruptcy
(web.archive.org)
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Ever notice that the complaints about “crunch” just so happened to coincide with the “diversification” of development staff and a massive falloff in quality?
Crunch happens naturally, but complaints of it happen from people.
And crunch happens on a wide scale: Obviously if there's no crunch, you vastly over-allocated time to development, which is lost money for the business, but if you allocate it properly, in theory crunch should be minimal. Of course, allocation requires an accurate assessment of the work ethic of everyone there.
Anyone posting on twitter on work hours, who isn't a PR person, should probably be fired immediately, since they're going to be making crunch time worse, as what they're NOT doing now, they must do later. But we see that happen all the time.
They slack, and then they complain later that crunch time is so tough... Using valuable crunch time to make that complaint.
I'd say the problem is deadlines, but Duke Nukem Forever exists as a very compelling counter argument.
See : The very rapid downfall of Epic Games.
They didn't gatekeep against political activists, and then the political activists activated in 2020. Real shame, that.
Nah, complaints about crunch in videogame development predate the current DIE wave by a significant amount. The famous "EA Spouse" letter is from 2004. https://ea-spouse.livejournal.com/274.html
But are the complaints justified? It's not as if straight white men are fond of never seeing their families and sleeping at the office.
A lot of these companies lure in people who are passionate about gaming, and then mercilessly exploit them.
So they exploit the staff, deliver the product and get shit canned any. Develepors like EA and Ubisoft need to burn down
They're free to quit at any time