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77
Star Wars Jedi: Fallen Order workers wanted Black, Female lead during development. Respawn wanted a game that would actually sell, and seeing Mar-Rey Sue ruining the movies/merchandise sales, told them to get fucked. (archive.ph)
posted 4 years ago by GeneralBoobs 4 years ago by GeneralBoobs +77 / -0
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▲ 8 ▼
– todiwan 8 points 4 years ago +8 / -0

I mean, the lead character was the pinnacle of blandness. The game was good, but not particularly memorable or artistic. It was just a fun, nice play to go through once or twice, and that's it. Not something I thought about more than once since I played it years ago.

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▲ 8 ▼
– aloha_snackbar22 8 points 4 years ago +8 / -0

I like how that magic chick was trying to kill him for like the last couple of chapters, but then she takes off her mask, talks to him with this cute russian accent and dude just surrenders his light saber to her without a fight.

lulz what.

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▲ 4 ▼
– BidenLikesMiners 4 points 4 years ago +4 / -0

[BIG SIMP ENERGY] lmao. is chapter 13 where he subscribes to her only fans for a Mod spot?

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▲ 1 ▼
– todiwan 1 point 4 years ago +1 / -0

I forgot all of that tbh.

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▲ 5 ▼
– Adamrises 5 points 4 years ago +5 / -0

We'd be better off if more games were like that. No grand "this will change the industry" plans, no "we need you to play this for months" baiting, and definitely no games as a service model.

Just a simple one and done game, to enjoy for a weekend.

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▲ 1 ▼
– todiwan 1 point 4 years ago +1 / -0

That's not what I meant, though, I meant that there are many games I still think about today, even a decade after having played them, like KOTOR2. Games that leave a STRONG, lasting impression due to how much they impacted me on an emotional level. I had fun with Fallen Order but it wasn't one of those, it was just a nice romp.

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▲ 1 ▼
– Adamrises 1 point 4 years ago +1 / -0

I get your point and I wasn't disagreeing with it. I was simply saying that games like this have always had a place in the industry and the loss of them in the 2010s was one of the worst things to happen to the industry.

Once we lost the "Blockbuster rental" game, then every single game had to be KOTOR or similar groundbreaking megahit, which is why they went down so many paths to cultivate addictions or appeal to woke markets. It was the only way to reach "AAA" level success, rather than just accept "okay for one play" status.

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