Also, Twitter seems to be celebrating that the Splatoon 3 character select has the player choosing "styles" instead of male or female. I noticed it after a second watch and was annoyed... This is the hell we are all being forced to march towards. Nintendo of America is probably strong-arming Japan to do this. Nintendo of America needs to die now. It's already been completely useless since Reggie Fils-Aime took over, but it is increasingly clear that NoA is a cancer.
now with optional button-and-stick-only controls instead of motion controls
I will now play your game.
I don't understand what is so hard about just letting people play fucking video games Nintendo. Instead you keep trying to shove your fancy bullshit down our throats and lock good IPs behind it (looking at you Star Fox Zero).
games for the original Wii were a special case since the only controllers for it anyone was guaranteed to have were a Wiimote + Nunchuk
I know, that's why I hate the Wii in general. I had an entire generation of games in my favorite IPs locked away from me because I don't have steady enough hands for motion control nor do I enjoy having to be active when I spent the entire fucking day being active at work because I'm not an office drone.
Nintendo keeps trying to force these retarded ideas on consumers, and then hold our favorite IPs hostage behind them. And if we don't buy them because we hate the gimmick, they blame the IP instead and ruin it (see Fire Emblem on Wii nearly ending the franchise).
Regarding the Wii U itself
The WiiU itself was a fine concept, they just never took advantage of the ideas that well minus games like WW and TP like you said. The motion control problem was a holdover from the Wii instead of a WiiU problem.
Fire Emblem was in shambles at the time for reasons much broader than Wii controller limitations anyway. Continued missteps with Shadow Dragon and New Mystery did more to kill it than the Wii.
Or did you mean that lots of previous FE fans and other core gamers skipped the Wii entirely because most of its games had gimmicks and they didn't want to get it just for RD?
That was my point. Its exactly where I was. I wasn't going to buy a console I hated the very idea of on the off chance that rogue developers ignored the entire purpose of the console.
But to build off that point, both RD and the previous game PoR were put on consoles they had no reason to be on, tanked because many of the draws of the franchise (beautiful spritework replaced by generic 3d models, portability factor lost, things like Biorhythm and Titania breaking the difficulty more than usual for PoR) were lost, and then the blame was put on the IPs, nearly ending them, rather than the extremely poor decision to put them on the console.
I'm not sure I'd say the Radiant games had no reason to be on the GC/Wii
They had no reason to be with the miniscule improvement to the games. A console is immensely more powerful than a handheld, especially a, at the time, next gen console. So you'd expect it to be a much more developed game (this is still a problem, see the recent Pokemon Sword/Shield controversy).
At the time it was incredibly noticeable how much slower the game played. Between the small, but adding up, loading screen on each attack and the just straight slowness of all the characters (because now it wasn't a sprite sliding it was full motion of a 3d model) it felt more like a downgrade.
It didn't look bad, but it didn't look good enough to justify everything else. And the graphics was the only change whatsoever to the game so it was the only factor to judge. They still had 2d images talking over text for most of it, and I think 5 cutscenes in the whole game.
However, I think I recall looking at some of the Radiant maps on higher difficulties, and they looked pretty insane, so the difficulty was still there, even if the base level of difficulty was lower.
Yeah I'm told RD is incredibly difficult, I don't have much experience with it to judge. I was only getting at PoR being broken in difficulty. Which was worse because it came right after Sacred Stones which is a legendary joke of an easy game without Seth even factoring in.
Actually, since I mentioned the DS games already - I read that they performed poorly, too, and I'm curious why you think that might be.
There was only one DS game that I know of, Shadow Dragon. The other one (New Mystery of the Emblem) was never released outside Japan so we can't compare it to the rest.
But Shadow Dragon was just a fucking terrible game, that lacked nearly anything people liked about the franchise. Outside Japan no one had nostalgia for it (since they didn't start bringing games over until FE7), so it was 15 years of improvements and QoL lost and all the special things that made it popular once outdated.
One thing I remember personally from my time with it that really killed it was you get an absurd number of characters. The game expects you to lose a lot of them so you get like 3-4 copes of the same unit at a time and then are expected to throw them into death. This is because you only get certain extra chapters if XX amount of units are dead, and these gaiden chapters have units you want to recruit, more exp and items. A complete antithesis to the games we were used to where characters were precious. Made worse by the fact that nearly all of these characters got an introduction (if that) and then had zero lines ever again, making them forgettable blank slates among a sea of generic copies.
It also came out years after RD, with next to no marketing or fanfare that I remember. Those who bought it had nothing nice to say so it was just left to obscurity as the franchise was already dying since PoR.
This is a franchise I have a lot of autism for as you can see, and I have a lot of resentment of what it has become with the Awakening babbies.
As much as I like Pyra/Mithra in Smash was hoping for a certain Wacky Whoohoo PIzza Man. Ah, well, there's still more slots. Lots of interesting games, even if I'm not getting any Metroid news that I want.
That was pretty disappointing. It would be nice if Nintendo used their other IPs more often rather than just Splatoon, Zelda, Animal Crossing, and Mario. I can’t tell whether they are resting on their laurels because of the Switch’s success, or if something else is going on in the company. The Coronavirus excuse doesn’t cut it.
So, the Agent Jonesy in Smash leak was wrong, again. Zero Point season is almost over and it still hasn't happened. Shame, would have been nice to see Nintendo IP in Fortnite and vice versa.
I thought Zynga went bankrupt years ago. A Soy Wars game is a bad idea at the best of times, but the franchise is almost dead now. That IP must be so cheap to license now for that to exist.
Is Apex Legends even still a thing? Fortnite won that war pretty decisively. Free skin and 30 tiers in a dead game is pretty hilarious. Epic will probably match it just to make sure they don't lose momentum.
There's nothing here that justifies the insane hype and massive purchasing spike the Switch has had recently.
Steam doesn't make public events just to announce others' games to be released on their platform. I don't follow Nintendo stuff but aren't all their broadcasts of this kind disappointing? I always hear the groaning.
Well, even if a game isn't exclusive, it still helps answer whether or not I should even consider the console in question, if I were interested in buying one.
Its more like the groaners are always the most vocal.
Say like there was a Direct who's biggest games were SMT 3 and SMT 4 announcements. Tons of people were bitching about that one but I've never been more excited about a Direct.
Smash is a large vocal community that largely doesn't care about Xenoblade and with sword users already over representative in total characters and meta so I'm not surprised they're salty. As for the Xenoblade community, the character they included isn't like how she is in game and the Direct made it look like they were releasing a sequel or story DLC content.
Personally I liked this one, the new Mario golf looks cool, Stubbs is a cult classic I'm glad I'll be able to play again (my old console broke), for the same reason I'm probably going to get the Ninja Gaiden rereleases, I fucking love Bravely Default and I've been super looking forward to this one (its been in development for like 6 years or something) and allowing you to play Skywind Sword without a motion controler is going to be awesome.
The worst part about Nintendo is that they only release one game per franchise per generation, but act like they don't. You won't see botw2 until the next console. Ditto for mario and anything else you might enjoy. All of this leaves the console DOA unless you like visual novels and shitty ports.
I'm still so happy that Saga Frontier got a remaster. Better translations plus cut content! It was one of those things on my list of "things to fund if I had $1 billion".
Legend of Mana is getting an "HD remaster". Backgrounds and certain UI elements have new art, but everything else still uses the old sprites.
Excitement, but also despair.
Was one of my top 20 favorite rpgs. I do not feel confident that the aspects I loved will remain. That they are leaving sprites alone, but altering backdrops means they're ditching the fmv backgrounds that work perfectly well and should have never stopped getting used - worse, I have this nagging suspicion that they'll start using visual direction similar to that nasty pile Octopath Traveler.
Being an rpg, a lot rides on the text, too. We all know what to expect when things are localized for clown world.
Also, Twitter seems to be celebrating that the Splatoon 3 character select has the player choosing "styles" instead of male or female. I noticed it after a second watch and was annoyed... This is the hell we are all being forced to march towards. Nintendo of America is probably strong-arming Japan to do this. Nintendo of America needs to die now. It's already been completely useless since Reggie Fils-Aime took over, but it is increasingly clear that NoA is a cancer.
Thanks for the write up, very much appreciated!
Excited by the Ninja Gaiden news.
Fuck CERO What a fucking disapointment of a direct.
I will now play your game.
I don't understand what is so hard about just letting people play fucking video games Nintendo. Instead you keep trying to shove your fancy bullshit down our throats and lock good IPs behind it (looking at you Star Fox Zero).
I know, that's why I hate the Wii in general. I had an entire generation of games in my favorite IPs locked away from me because I don't have steady enough hands for motion control nor do I enjoy having to be active when I spent the entire fucking day being active at work because I'm not an office drone.
Nintendo keeps trying to force these retarded ideas on consumers, and then hold our favorite IPs hostage behind them. And if we don't buy them because we hate the gimmick, they blame the IP instead and ruin it (see Fire Emblem on Wii nearly ending the franchise).
The WiiU itself was a fine concept, they just never took advantage of the ideas that well minus games like WW and TP like you said. The motion control problem was a holdover from the Wii instead of a WiiU problem.
Fire Emblem was in shambles at the time for reasons much broader than Wii controller limitations anyway. Continued missteps with Shadow Dragon and New Mystery did more to kill it than the Wii.
That was my point. Its exactly where I was. I wasn't going to buy a console I hated the very idea of on the off chance that rogue developers ignored the entire purpose of the console.
But to build off that point, both RD and the previous game PoR were put on consoles they had no reason to be on, tanked because many of the draws of the franchise (beautiful spritework replaced by generic 3d models, portability factor lost, things like Biorhythm and Titania breaking the difficulty more than usual for PoR) were lost, and then the blame was put on the IPs, nearly ending them, rather than the extremely poor decision to put them on the console.
They had no reason to be with the miniscule improvement to the games. A console is immensely more powerful than a handheld, especially a, at the time, next gen console. So you'd expect it to be a much more developed game (this is still a problem, see the recent Pokemon Sword/Shield controversy).
At the time it was incredibly noticeable how much slower the game played. Between the small, but adding up, loading screen on each attack and the just straight slowness of all the characters (because now it wasn't a sprite sliding it was full motion of a 3d model) it felt more like a downgrade.
It didn't look bad, but it didn't look good enough to justify everything else. And the graphics was the only change whatsoever to the game so it was the only factor to judge. They still had 2d images talking over text for most of it, and I think 5 cutscenes in the whole game.
Yeah I'm told RD is incredibly difficult, I don't have much experience with it to judge. I was only getting at PoR being broken in difficulty. Which was worse because it came right after Sacred Stones which is a legendary joke of an easy game without Seth even factoring in.
There was only one DS game that I know of, Shadow Dragon. The other one (New Mystery of the Emblem) was never released outside Japan so we can't compare it to the rest.
But Shadow Dragon was just a fucking terrible game, that lacked nearly anything people liked about the franchise. Outside Japan no one had nostalgia for it (since they didn't start bringing games over until FE7), so it was 15 years of improvements and QoL lost and all the special things that made it popular once outdated.
One thing I remember personally from my time with it that really killed it was you get an absurd number of characters. The game expects you to lose a lot of them so you get like 3-4 copes of the same unit at a time and then are expected to throw them into death. This is because you only get certain extra chapters if XX amount of units are dead, and these gaiden chapters have units you want to recruit, more exp and items. A complete antithesis to the games we were used to where characters were precious. Made worse by the fact that nearly all of these characters got an introduction (if that) and then had zero lines ever again, making them forgettable blank slates among a sea of generic copies.
It also came out years after RD, with next to no marketing or fanfare that I remember. Those who bought it had nothing nice to say so it was just left to obscurity as the franchise was already dying since PoR.
This is a franchise I have a lot of autism for as you can see, and I have a lot of resentment of what it has become with the Awakening babbies.
As much as I like Pyra/Mithra in Smash was hoping for a certain Wacky Whoohoo PIzza Man. Ah, well, there's still more slots. Lots of interesting games, even if I'm not getting any Metroid news that I want.
Cool, I just got the yuzu emulator working pretty well, hope it can handle NMH 3.
Eiji Aonuma appearing made me praise the rock gods and then curse them a moment later.
The capcom arcade thing looks awesome. Need to have strider on every console.
That was pretty disappointing. It would be nice if Nintendo used their other IPs more often rather than just Splatoon, Zelda, Animal Crossing, and Mario. I can’t tell whether they are resting on their laurels because of the Switch’s success, or if something else is going on in the company. The Coronavirus excuse doesn’t cut it.
So, the Agent Jonesy in Smash leak was wrong, again. Zero Point season is almost over and it still hasn't happened. Shame, would have been nice to see Nintendo IP in Fortnite and vice versa.
I thought Zynga went bankrupt years ago. A Soy Wars game is a bad idea at the best of times, but the franchise is almost dead now. That IP must be so cheap to license now for that to exist.
Is Apex Legends even still a thing? Fortnite won that war pretty decisively. Free skin and 30 tiers in a dead game is pretty hilarious. Epic will probably match it just to make sure they don't lose momentum.
There's nothing here that justifies the insane hype and massive purchasing spike the Switch has had recently.
When is Xbox doing their announcements?
Steam doesn't make public events just to announce others' games to be released on their platform. I don't follow Nintendo stuff but aren't all their broadcasts of this kind disappointing? I always hear the groaning.
It's embarrassing that they didn't have anything on a major Nintendo franchise, though. No BoTW 2 or Metroid 4.
Well, even if a game isn't exclusive, it still helps answer whether or not I should even consider the console in question, if I were interested in buying one.
Its more like the groaners are always the most vocal.
Say like there was a Direct who's biggest games were SMT 3 and SMT 4 announcements. Tons of people were bitching about that one but I've never been more excited about a Direct.
Smash is a large vocal community that largely doesn't care about Xenoblade and with sword users already over representative in total characters and meta so I'm not surprised they're salty. As for the Xenoblade community, the character they included isn't like how she is in game and the Direct made it look like they were releasing a sequel or story DLC content.
Personally I liked this one, the new Mario golf looks cool, Stubbs is a cult classic I'm glad I'll be able to play again (my old console broke), for the same reason I'm probably going to get the Ninja Gaiden rereleases, I fucking love Bravely Default and I've been super looking forward to this one (its been in development for like 6 years or something) and allowing you to play Skywind Sword without a motion controler is going to be awesome.
The worst part about Nintendo is that they only release one game per franchise per generation, but act like they don't. You won't see botw2 until the next console. Ditto for mario and anything else you might enjoy. All of this leaves the console DOA unless you like visual novels and shitty ports.
I'm still so happy that Saga Frontier got a remaster. Better translations plus cut content! It was one of those things on my list of "things to fund if I had $1 billion".
Excitement, but also despair.
Was one of my top 20 favorite rpgs. I do not feel confident that the aspects I loved will remain. That they are leaving sprites alone, but altering backdrops means they're ditching the fmv backgrounds that work perfectly well and should have never stopped getting used - worse, I have this nagging suspicion that they'll start using visual direction similar to that nasty pile Octopath Traveler.
Being an rpg, a lot rides on the text, too. We all know what to expect when things are localized for clown world.