agreed. I don't have a problem with story in games (beyond the obvious), I just hate it when a dev focuses so hard on story that they forget to make the game actually playable, lol.
I've said it before, and I'll say it again; "anti"-racism is just racism with a better PR team...
crafting
outside of open world survival (is there any kind of standard name for minecraft clones yet!?!), crafting can definitely become a chore.
even beyond innovation, it seems like a lot of games have clunky controls. I can deal with a little sameness, I just don't want to fight the keyboard/mouse/gamepad constantly, lol.
oh god, don't get me started on QTEs... If I wanna play ddr, I'll get the fucking mats out and play ddr...
i'll give skintendo credit, they've always tried to make their games fun, even though they've had their missteps, and they've always been at the forefront of innovating controls
Makes sense.
yeah, the independent games are where it's at these days, and even that can be a craps shoot sometimes.
I think I might have? I'd have to check, but If I have, it would be on the shelf, most likely ps4.
If I'm remembering correctly, it's basically just a graphical update. controls were always fairly solid, so no worries there.
prolly need an emulator at this point, but try out Katamari Damaci or one of the sequels if you haven't already. story's retarded, but the game's fun. just try to make a bigger and bigger ball of stuff.
heads up; you're gonna want a playstation style controller for best results, xbox/switch style controls have the sticks in the wrong position.
omg, thank you, i didn't even think of tetris, but that's a fantastic example...
...to this day, whenever I'm packing something and I'm having trouble getting everything to fit, I just hum tetris music, and before I know it, I'm done, lmao.
Not what I mean, lol.
I'm saying it's okay to have a decent story, it can add to the game if it's properly done, but it ought to be a lower tier priority than making an enjoyable gameplay experience.
I don't hate story, but I want the gameplay to at least be fun.
That being said, I don't mind a good story, just don't make it the main focus of the game. Hell, windwaker had a pretty decent story (even though it was for kids), but it was fun to actually play, in spite of the grindy bits.
...and I know I'm gonna get flak for this, but ocarina of time is overrated... if I have to go back and forth over hyrule field one more goddamn time...
Sonic
...a game series that would have been better off if it had stayed 2D if ever there was one...
...If I understand what you're saying, it's like action games (for example) become psuedo RPGs?
square, square, triangle. square, square, triangle! square, square, triangle!
story is the most important part of a game, because fuck multiplayer.
eh, even if you leave out multiplayer, the game needs to actually be enjoyable to play, and the controls don't need to be perfect, but you shouldn't be constantly fighting with them, either.
Agreed, Legacy of Kain has a fantastic story, I just wish the game was a little more fun, lol
I'd argue immersion includes the gameplay loop/controls, but I see your point.
There are way too many that are put together by artists that go all in on a shit story and have shit graphics and gameplay.
very true. i'll give graphics a pass as long as the game is fun to play, though. Look at katamary damacy. sub-par graphics (limitation imposed by the game mechanics), absolutely retarded story, but I can play that game for hours, rolling up nonsense into a bigger and bigger ball.
I've only ever preordered two games, and somehow got lucky with both; Ghostbusters: The video game in 2009 (basically a third-person shooter but with the proton pack), and Deadpool in 2013 (Think arkham asylum-style fighting sequences, but with a more forgiving combo system, also killing, lots of killing).
generally speaking though, yeah. preordering always seemed like rolling the dice even before the woke garbage got forced into gaming without gamers' consent...
No arguments there. I like a good story in a game. I just want the game to be fun enough that I don't have to force myself to keep playing to see that story play out, because the controls/gameplay loop is a greater enemy than whatever Big Bad the devs dreamed up.
Blood Omen: The Legacy of Kain is a prime example of this. (I said the last few decades for a reason, lmao). Fascinatingly dark, twisted story.
...aaaabbsolutely dogshit controls and repetitive gameplay. Took me five tries to actually get through the game without getting bored/tired of the nonsense.
not a bad option, either.
Only reason I say let's plays is it can sometimes give a better feel for the gameplay, depending on the quality of the player.
You're far more likely to find a good gameplay loop by digging through the piles of cheap indie games on Steam and looking for someone's personal passion project.
absolutely true
woke devs don't actually play games and don't know what good gameplay is.
Also true, lol.
A good gameplay loop requires capturing lightning in a bottle,
or at the very least trial and error, lol. you don't have to be groundbreaking, just don't have me mashing the button like I'm playing track and field and praying I land more hits than I take, lol.
good point, I hadn't thought of that.
eh, it goes further back than that. The series that keeps coming to mind for me is Legacy of Kain. Rich world. Dark, twisted characters. incredible story.
...aaannnddd shitty controls/boring gameplay.