I'm not saying story is a bad thing. It's not, but it seems like a lot of devs focus so heavily on coming up with an engaging story and good visuals that they forget to actually make the game fun to play.
I think about some of the games I've played over the years, and a lot of my favorites either had fairly limited or even downright absurd plots that basically boil down to an excuse to make the gameplay loop happen.
Just a random musing.
No arguments there. I like a good story in a game. I just want the game to be fun enough that I don't have to force myself to keep playing to see that story play out, because the controls/gameplay loop is a greater enemy than whatever Big Bad the devs dreamed up.
Blood Omen: The Legacy of Kain is a prime example of this. (I said the last few decades for a reason, lmao). Fascinatingly dark, twisted story.
...aaaabbsolutely dogshit controls and repetitive gameplay. Took me five tries to actually get through the game without getting bored/tired of the nonsense.
Holy shit I love blood omen. Awesome character and interesting setting.
Agreed, Legacy of Kain has a fantastic story, I just wish the game was a little more fun, lol
It's fun enough! I've finished it 4 times now. Every so often just crave that game.
eh, maybe it's just me, then. blood omen seemed like you basically sat there trading hits with enemies and hoped you got in more than they did. Soul Reaver was a lot better, but it got tedious after a while.
loved the concept of both, though, and the story was intense as hell...
technically, I "own" all five games between steam and gog, so I could go back and try to play them again, I suppose.