I'm not saying story is a bad thing. It's not, but it seems like a lot of devs focus so heavily on coming up with an engaging story and good visuals that they forget to actually make the game fun to play.
I think about some of the games I've played over the years, and a lot of my favorites either had fairly limited or even downright absurd plots that basically boil down to an excuse to make the gameplay loop happen.
Just a random musing.
eh, maybe it's just me, then. blood omen seemed like you basically sat there trading hits with enemies and hoped you got in more than they did. Soul Reaver was a lot better, but it got tedious after a while.
loved the concept of both, though, and the story was intense as hell...
technically, I "own" all five games between steam and gog, so I could go back and try to play them again, I suppose.