I'm not saying story is a bad thing. It's not, but it seems like a lot of devs focus so heavily on coming up with an engaging story and good visuals that they forget to actually make the game fun to play.
I think about some of the games I've played over the years, and a lot of my favorites either had fairly limited or even downright absurd plots that basically boil down to an excuse to make the gameplay loop happen.
Just a random musing.
That being said, I don't mind a good story, just don't make it the main focus of the game. Hell, windwaker had a pretty decent story (even though it was for kids), but it was fun to actually play, in spite of the grindy bits.
...and I know I'm gonna get flak for this, but ocarina of time is overrated... if I have to go back and forth over hyrule field one more goddamn time...
I think it depends on how that exposition is handled in the game too. The old adage of "show don't tell" is probably truer in games than for almost any other medium.
The things you see and observe within the game world can do far more to deliver a story than the vast majority of dialogue in a game. The game world is the number 1 key to immersion. And things that try to force you out of that game world like cut-scenes can be some of the most immersion and experience breaking elements in a game.
agreed. I don't have a problem with story in games (beyond the obvious), I just hate it when a dev focuses so hard on story that they forget to make the game actually playable, lol.
Wind Waker is superior in my opinion. EVEN though I have much more nostalgia for OoT, simply because of the 2D > 3D leap blowing my kid mind. But, in hindsite, now I go back to Wind Waker every time. The cel shading also helps it hold up visually.
I concur that WW is the best Zelda game. I wish Nintendo would get off their asses and port it to the Switch already. They already have for a lot of their other Wii-U games.
i'll give skintendo credit, they've always tried to make their games fun, even though they've had their missteps, and they've always been at the forefront of innovating controls