I'm not saying story is a bad thing. It's not, but it seems like a lot of devs focus so heavily on coming up with an engaging story and good visuals that they forget to actually make the game fun to play.
I think about some of the games I've played over the years, and a lot of my favorites either had fairly limited or even downright absurd plots that basically boil down to an excuse to make the gameplay loop happen.
Just a random musing.
I think it depends on how that exposition is handled in the game too. The old adage of "show don't tell" is probably truer in games than for almost any other medium.
The things you see and observe within the game world can do far more to deliver a story than the vast majority of dialogue in a game. The game world is the number 1 key to immersion. And things that try to force you out of that game world like cut-scenes can be some of the most immersion and experience breaking elements in a game.
agreed. I don't have a problem with story in games (beyond the obvious), I just hate it when a dev focuses so hard on story that they forget to make the game actually playable, lol.