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23
Opensource AI overtakes Woke AI? (twitter.com)
posted 5 days ago by SophiesBoyfriend 5 days ago by SophiesBoyfriend +23 / -0
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– throwawayaccount2037 1 point 4 days ago +1 / -0

I was thinking about Unity -- rasterising the images and dumping them on a cell sheet and making it in 2D. I also already have Unity installed on another machine (or at least I did -- I would have to go back and check).

I haven't done any proper coding in over 25 years, so I wanted to keep it simple (if I get that far) and focus on a style of game that can be contained within a tight-knit mechanical focus

However, thanks for the tip about Tripo3D, because I may experiment with that option to see how things turn out once I see how the workflow unfolds with generating all of the assets.

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– AlfredicEnglishRules 1 point 3 days ago +1 / -0

The AI can help with the coding as well. It works really well if you already know what you are doing.

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– throwawayaccount2037 1 point 3 days ago +1 / -0

Yeah that's what's making this so tempting and getting me a bit giddy.

While I'm rusty in the design space, I did do a little bit of template finagling some years ago in Unity just to see how easy it was to make a basic ball bounce in a 2D environment, and it was a little like starting to climb back onto the bike again, it was a lot easier than expected. But I didn't have time to go any further.

With AI at a point now where it can help guardrail proper library structures and coding development... if I run into any problems it seems like there are some AI that can help with that. Do you know which model is best for those kind of simple starting tasks?

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– AlfredicEnglishRules 1 point 1 day ago +1 / -0

Yeah, ask AI for basic help and it's really useful.

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