Rumours of Legend of Zelda Ocarina of Time being remade are going around.
https://archive.ph/A7scp https://screenrant.com/zelda-ocarina-time-book-echoes-hyrule-may-21/ https://youtu.be/koLwsYVBduY
Atari Lynx destruction game found before it was renamed Rampage.
https://archive.ph/ZIGnw https://www.timeextension.com/news/2026/05/lost-rampage-atari-lynx-predecessor-monster-demolition-discovered-in-recent-preservation-haul
Interview with Eiji Aonuma in 2005 has some interesting surprises.
https://archive.org/details/Edge_Gaming/Edge%20Gaming%20Magazine%20150/page/n61/mode/2up https://archive.ph/cOHIq https://www.gamesradar.com/games/the-legend-of-zelda/zelda-boss-eiji-aonuma-was-so-impressed-with-resident-evil-4-that-he-thought-i-should-have-done-it-myself/ https://archive.ph/0YLyK https://mynintendonews.com/2026/05/25/aonuma-says-zelda-wind-waker-was-more-compact-than-intended-due-to-deadlines/ https://archive.ph/q8CZc https://mynintendonews.com/2026/05/25/aonuma-was-stunned-by-capcoms-resident-evil-4-when-developing-zelda-twilight-princess/ https://archive.ph/GtO5f https://gonintendo.com/contents/61083-classic-eiji-aonuma-interview-details-zelda-wind-waker-regrets-and-resident-evil-4 https://x.com/i/status/2058950301692915990
VG: Classics: Kazyma Kujo
We have three interviews with the classic arcade designer. First is an interview about RType on a forum. Archive not made by me.
https://web.archive.org/web/20080430162402/http:/forums.insertcredit.com/viewtopic.php?t=10170
Here is Metal Slug
https://archive.ph/diudb https://www.timeextension.com/features/the-making-of-metal-slug-i-never-thought-that-it-would-have-sequels
And here is The Hunt a Submarine arcade shooter
https://archive.ph/E08DV https://www.timeextension.com/features/the-making-of-in-the-hunt-metal-slugs-underwater-forerunner
VG: Star Fox
New star fox 64 remake and opinions and are mixed.
https://www.youtube.com/live/ePZeyh5q9R8 https://youtu.be/areTRvsgxVE https://youtu.be/qNzhiMqtdDU https://youtu.be/idaWA0R0EzI https://archive.ph/SSCUn https://www.nintendo.com/us/store/products/star-fox-switch-2/ https://archive.ph/Cjo3J https://www.ign.com/articles/star-fox-creator-prefers-characters-movie-design-following-mixed-response-to-nintendo-switch-2-game-reveal
Talk about the creation of Star Fox Adventure
https://archive.ph/RJ65N https://www.timeextension.com/features/the-making-of-star-fox-adventures-nintendo-was-really-trusting-of-our-ability-to-make-a-great-game
Opinions on the new Star Fox look
https://archive.ph/St218 https://kotaku.com/star-fox-artist-weighs-in-on-switch-2-makeover-i-prefer-the-movie-version-2000694051
Star Fox command creation
https://archive.ph/Jj2zK https://www.timeextension.com/features/the-making-of-star-fox-command-miyamoto-wanted-us-to-try-out-new-ideas-and-see-what-happened
VG: Design
Ken Levine prefers art style over graphics because it doesn't age as badly
https://archive.ph/VJdFB https://www.rockpapershotgun.com/its-expensive-and-it-doesnt-age-why-ken-levine-didnt-aim-for-realistic-graphics-in-bioshock-and-wont-for-judas-either https://archive.ph/abZ1G https://www.pcgamer.com/gaming-industry/game-development/ken-levine-says-steam-machine-shows-were-hitting-diminishing-returns-with-bleeding-edge-graphics-tech-just-look-at-bios https://archive.ph/BrJAZ https://nintendoeverything.com/bioshock-creator-says-nintendo-switch-2-proves-gaming-graphics-are-hitting-diminishing-returns/
Stem Engine is a 3JS 3D engine being released to open source
https://ghostarchive.org/archive/vTFBz https://x.com/markpinc/status/2060099876621271321
Ken Levine doesn't think he could make a Bioshock in space ala System Shock 3
https://archive.ph/Ydej7 https://kotaku.com/system-shock-2-director-ken-levine-says-he-couldnt-make-a-bioshock-work-in-space-2000698960
Making the same game with different engines
https://archive.ph/2E775 https://www.creativebloq.com/3d/video-game-design/unity-or-godot-this-dev-made-the-same-game-twice-to-test-them-both
New version of Rocket League was made by Unreal Engine 6.
https://archive.ph/NZcpr https://nichegamer.com/unreal-engine-6-announced-with-new-version-of-rocket-league/ https://archive.ph/QIx5D https://wccftech.com/epic-games-tips-unreal-engine-6-timeline-rocket-league/ https://share.google/ImUPo0nVFHSzousaX https://archive.ph/kvBVk https://www.eurogamer.net/rocket-league-unreal-engine-6-tease https://archive.ph/tNDGc https://gamefromscratch.com/rocket-league-in-development-using-unreal-engine-6/ https://archive.ph/cKiXs https://en.gamegpu.com/news/zhelezo/unreal-engine-6-vyvedet-sistemnye-trebovaniya-k-zhelezu-na-novyj-uroven
How one company survived the rise and fall of Facebook strategy games
https://archive.ph/WeHaK https://80.lv/articles/how-kixeye-survived-the-rise-and-fall-of-facebook-strategy-games
Godot had an asset store
https://archive.ph/LO83l https://80.lv/articles/godot-is-launching-a-new-asset-store-to-replace-the-old-asset-library https://archive.ph/l67qX https://gamefromscratch.com/the-godot-asset-store-is-live/
New RPG Maker has HD 2D
https://archive.ph/grXvA https://www.gematsu.com/2026/05/rpg-maker-u2u-announced-for-pc
Open Source game design programs
https://archive.ph/3CNnX https://github.blog/open-source/gaming/beyond-the-engine-10-open-source-projects-shaping-how-games-actually-get-made/
How CD Project Red is improving their documentation. They are doing so much better at this than the award winning games that were made before them.
https://archive.ph/6dMvW https://www.rockpapershotgun.com/it-was-chaos-how-the-witcher-4-and-cyberpunk-2-are-learning-from-decades-of-cd-projekts-documentation-mistakes
Flax Engine is an indie Unreal.
https://archive.ph/XCV4o https://gamefromscratch.com/flax-engine-1-12-released/
UE5 and a 1,000 NPCs at once
https://archive.ph/EL5Gs https://jettelly.com/blog/adding-more-than-1000-npcs-in-multiplayer-without-network-saturation-in-unreal-engine
Borderlands had a graphical style change, and it helped.
https://archive.ph/6D2DO https://www.pcgamer.com/games/fps/take-two-ceo-says-the-original-borderlands-art-style-overhaul-cost-a-year-of-dev-time-and-usd50-million-had-we-not-done-that-borderl
Level designer for blender
https://archive.ph/NWUtY https://gamefromscratch.com/anvil-level-design-tool-trenchbroom-for-blender/
Funny thing from the UE5 and 1000 NPCs. Really doesn't surprise me. Mechanically that engine gets too much hate. It's actually super well running. Devs just go in build their plastic world, then check the "Lumen" box (it really is nearly that easy) and then it looks pretty. Lumen is so super resource intensive though, its based too much around ray tracing.
They don't do many point lighting and giving things atmosphere because it's work. I can't remember the node name in UE5 but I know it exists, in Godot it's in WorldEnvironment, you can set the ambient light. It's basically just a brightness filter. So they get the dump from artists, turn on the ambient light, put a sun in the sky of their of course open world (five seconds of work), check lumen, call it pretty game. That's the UE5 look everyone hates.
i've never had an ue5 game giving me more than 20 fps.