Rumours of Legend of Zelda Ocarina of Time being remade are going around.
https://archive.ph/A7scp https://screenrant.com/zelda-ocarina-time-book-echoes-hyrule-may-21/ https://youtu.be/koLwsYVBduY
Atari Lynx destruction game found before it was renamed Rampage.
https://archive.ph/ZIGnw https://www.timeextension.com/news/2026/05/lost-rampage-atari-lynx-predecessor-monster-demolition-discovered-in-recent-preservation-haul
Interview with Eiji Aonuma in 2005 has some interesting surprises.
https://archive.org/details/Edge_Gaming/Edge%20Gaming%20Magazine%20150/page/n61/mode/2up https://archive.ph/cOHIq https://www.gamesradar.com/games/the-legend-of-zelda/zelda-boss-eiji-aonuma-was-so-impressed-with-resident-evil-4-that-he-thought-i-should-have-done-it-myself/ https://archive.ph/0YLyK https://mynintendonews.com/2026/05/25/aonuma-says-zelda-wind-waker-was-more-compact-than-intended-due-to-deadlines/ https://archive.ph/q8CZc https://mynintendonews.com/2026/05/25/aonuma-was-stunned-by-capcoms-resident-evil-4-when-developing-zelda-twilight-princess/ https://archive.ph/GtO5f https://gonintendo.com/contents/61083-classic-eiji-aonuma-interview-details-zelda-wind-waker-regrets-and-resident-evil-4 https://x.com/i/status/2058950301692915990
VG: Classics: Kazyma Kujo
We have three interviews with the classic arcade designer. First is an interview about RType on a forum. Archive not made by me.
https://web.archive.org/web/20080430162402/http:/forums.insertcredit.com/viewtopic.php?t=10170
Here is Metal Slug
https://archive.ph/diudb https://www.timeextension.com/features/the-making-of-metal-slug-i-never-thought-that-it-would-have-sequels
And here is The Hunt a Submarine arcade shooter
https://archive.ph/E08DV https://www.timeextension.com/features/the-making-of-in-the-hunt-metal-slugs-underwater-forerunner
VG: Star Fox
New star fox 64 remake and opinions and are mixed.
https://www.youtube.com/live/ePZeyh5q9R8 https://youtu.be/areTRvsgxVE https://youtu.be/qNzhiMqtdDU https://youtu.be/idaWA0R0EzI https://archive.ph/SSCUn https://www.nintendo.com/us/store/products/star-fox-switch-2/ https://archive.ph/Cjo3J https://www.ign.com/articles/star-fox-creator-prefers-characters-movie-design-following-mixed-response-to-nintendo-switch-2-game-reveal
Talk about the creation of Star Fox Adventure
https://archive.ph/RJ65N https://www.timeextension.com/features/the-making-of-star-fox-adventures-nintendo-was-really-trusting-of-our-ability-to-make-a-great-game
Opinions on the new Star Fox look
https://archive.ph/St218 https://kotaku.com/star-fox-artist-weighs-in-on-switch-2-makeover-i-prefer-the-movie-version-2000694051
Star Fox command creation
https://archive.ph/Jj2zK https://www.timeextension.com/features/the-making-of-star-fox-command-miyamoto-wanted-us-to-try-out-new-ideas-and-see-what-happened
VG: Design
Ken Levine prefers art style over graphics because it doesn't age as badly
https://archive.ph/VJdFB https://www.rockpapershotgun.com/its-expensive-and-it-doesnt-age-why-ken-levine-didnt-aim-for-realistic-graphics-in-bioshock-and-wont-for-judas-either https://archive.ph/abZ1G https://www.pcgamer.com/gaming-industry/game-development/ken-levine-says-steam-machine-shows-were-hitting-diminishing-returns-with-bleeding-edge-graphics-tech-just-look-at-bios https://archive.ph/BrJAZ https://nintendoeverything.com/bioshock-creator-says-nintendo-switch-2-proves-gaming-graphics-are-hitting-diminishing-returns/
Stem Engine is a 3JS 3D engine being released to open source
https://ghostarchive.org/archive/vTFBz https://x.com/markpinc/status/2060099876621271321
Ken Levine doesn't think he could make a Bioshock in space ala System Shock 3
https://archive.ph/Ydej7 https://kotaku.com/system-shock-2-director-ken-levine-says-he-couldnt-make-a-bioshock-work-in-space-2000698960
Making the same game with different engines
https://archive.ph/2E775 https://www.creativebloq.com/3d/video-game-design/unity-or-godot-this-dev-made-the-same-game-twice-to-test-them-both
New version of Rocket League was made by Unreal Engine 6.
https://archive.ph/NZcpr https://nichegamer.com/unreal-engine-6-announced-with-new-version-of-rocket-league/ https://archive.ph/QIx5D https://wccftech.com/epic-games-tips-unreal-engine-6-timeline-rocket-league/ https://share.google/ImUPo0nVFHSzousaX https://archive.ph/kvBVk https://www.eurogamer.net/rocket-league-unreal-engine-6-tease https://archive.ph/tNDGc https://gamefromscratch.com/rocket-league-in-development-using-unreal-engine-6/ https://archive.ph/cKiXs https://en.gamegpu.com/news/zhelezo/unreal-engine-6-vyvedet-sistemnye-trebovaniya-k-zhelezu-na-novyj-uroven
How one company survived the rise and fall of Facebook strategy games
https://archive.ph/WeHaK https://80.lv/articles/how-kixeye-survived-the-rise-and-fall-of-facebook-strategy-games
Godot had an asset store
https://archive.ph/LO83l https://80.lv/articles/godot-is-launching-a-new-asset-store-to-replace-the-old-asset-library https://archive.ph/l67qX https://gamefromscratch.com/the-godot-asset-store-is-live/
New RPG Maker has HD 2D
https://archive.ph/grXvA https://www.gematsu.com/2026/05/rpg-maker-u2u-announced-for-pc
Open Source game design programs
https://archive.ph/3CNnX https://github.blog/open-source/gaming/beyond-the-engine-10-open-source-projects-shaping-how-games-actually-get-made/
How CD Project Red is improving their documentation. They are doing so much better at this than the award winning games that were made before them.
https://archive.ph/6dMvW https://www.rockpapershotgun.com/it-was-chaos-how-the-witcher-4-and-cyberpunk-2-are-learning-from-decades-of-cd-projekts-documentation-mistakes
Flax Engine is an indie Unreal.
https://archive.ph/XCV4o https://gamefromscratch.com/flax-engine-1-12-released/
UE5 and a 1,000 NPCs at once
https://archive.ph/EL5Gs https://jettelly.com/blog/adding-more-than-1000-npcs-in-multiplayer-without-network-saturation-in-unreal-engine
Borderlands had a graphical style change, and it helped.
https://archive.ph/6D2DO https://www.pcgamer.com/games/fps/take-two-ceo-says-the-original-borderlands-art-style-overhaul-cost-a-year-of-dev-time-and-usd50-million-had-we-not-done-that-borderl
Level designer for blender
https://archive.ph/NWUtY https://gamefromscratch.com/anvil-level-design-tool-trenchbroom-for-blender/
i've never had an ue5 game giving me more than 20 fps.