I tried out Turtle a while back last year, it was ok, but reminded me why I didn't ever go back to playing Classic or other earlier servers as time passed. Namely the sheer simplicity most classes were back then and how your rotation could very well be spamming 1 ability until the boss died, you died, or the server died.
Playing Legion then Dragonflight most recently probably spoiled me as they were just faster paced and more engaging, albeit at the cost of pants on head stupidly easy boss telegraphing where some wouldn't stfu because they used an ability every few seconds.
This was one of the consequences of Blizz wanting to move away from everyone using addons to coordinate fights. Problem was it just meant very dialogue heavy fights.
old MMOs are really internet hangouts with a grind mini-games playing in the background. That's what they always were and always should be. Something you do half-heartedly while you sit on VC of your choice. Problems started when hardcores were too hardcore for their own good and decided the game needs to be more difficult because making things difficult is the only way to make things more fun... or so the logic goes. What happens instead is the game changes from RPG to action game with floating numbers.
I tried out Turtle a while back last year, it was ok, but reminded me why I didn't ever go back to playing Classic or other earlier servers as time passed. Namely the sheer simplicity most classes were back then and how your rotation could very well be spamming 1 ability until the boss died, you died, or the server died.
Playing Legion then Dragonflight most recently probably spoiled me as they were just faster paced and more engaging, albeit at the cost of pants on head stupidly easy boss telegraphing where some wouldn't stfu because they used an ability every few seconds.
This was one of the consequences of Blizz wanting to move away from everyone using addons to coordinate fights. Problem was it just meant very dialogue heavy fights.
old MMOs are really internet hangouts with a grind mini-games playing in the background. That's what they always were and always should be. Something you do half-heartedly while you sit on VC of your choice. Problems started when hardcores were too hardcore for their own good and decided the game needs to be more difficult because making things difficult is the only way to make things more fun... or so the logic goes. What happens instead is the game changes from RPG to action game with floating numbers.