The U.S. cannot finance its debt and all political actions have only accelerated the death of the petro-dollar.
I did not imagine that the eventual war with Iran would be implemented so ineptly as it has, but here we are, hyper-accelerating BRICS and ensuring that our "enemies" (as defined by current policies) actively profit.
So, economically, not very good. I don't want to bother actually predicting because I'm not very good at it.
Gaming wise VR will absolutely be "the thing" one day, 25 years is a long enough time that maybe we'll start seeing payoffs in terms of actual game development given AI acceleration.
Not to an extreme, but in terms of minimizing dizziness & headaches, and making interactivity work. For example, a baseball game where you can swing the bat without worrying about height adjustment and other weirdness.
As I said, I'm not qualified to predict how badly the U.S. will fare unlike other users here with economic backgrounds...but I am 100% confident that there is to simply "wipe" out over $40 trillion dollars of fiat dollars in debt without ramifications despite an eventual CDBC.
There is no job sector today unless you're among the niche elites, in essential blue-collar jobs like electrician, or part of the governmental grift (i.e. not real jobs). Millions are going to lose their retirement savings, houses, etc., with no recourse. Food production will continue to become more expensive as inflation remains in over-drive.
Manufacturing has been deliberately dismantled within America, so I really don't see any positive outcome. People are going to starve and die and stop reproducing. I don't think we're going to become a 3rd world country, but things are going to get worse and worse and worse for us commoners.
We'll be dead by the time that's a reality....and I say that strictly for us retail peasants. There's a lot of research and hidden technology today along these lines, including for the blind. But however advanced it is or becomes, we are not the audience.
I don't think the introduction of other sensory elements like smell in mainstream is impossible. I remember it being floated ~20+ years ago by some Microsoft suit while I was in high school (I forget what presentation it was but it was local).
Biggest issue with VR is that it's extremely uncomfortable and the dearth of both games and intra-game content. That would be a massive hurdle to overcome, rejoice if it ever gets over that hump before worrying about more fancy things.
I just can’t see how VR will ever overtake regular games. Maybe you see what a character sees but still control the game with a regular controller? Motion controls don’t work for 90% of games out there so it would take a whole change of philosophy for VR devs.
Yes, I expect there to be multiple levers of controls. Right now developers fixate on interactivity -- like golf swings or my batting example -- because it's extremely difficult to actually develop VR games, so the technical scope is limited.
Once that gets easier, and technological evolution starts to address nausea and other side effects, the visual experience will get more focus with passive gaming.
And it won't always be an either-or situation either, some games (including sports), will offer an option to switch between the 2 depending on user mood, and others will be glorified movies to begin with.
Right now VR is still very much in its infancy. We are going to see lots of growth in the next couple of decades and beyond.
Is there a technological way to fix nausea when playing VR? I’ve done a few games (including some true tech demos with the high-level motion tracking cameras at events) and it doesn’t matter the setup they all still gave me motion sickness after around 20 minutes.
Improved graphics quality, lower latency, and higher refresh rates will help. Currently, the brain has to work very hard to process VR input but all of these are visible aspects where significant advancements can be made.
(You can get severe eye strain and dizziness even with non-VR games where tweaking settings like field of vision completely mitigates them, so this shouldn't be taken lightly.)
And inversely as visuals improve, corresponding techniques to reduce information overload in unimportant areas to avoid over-taxing the brain will similarly evolve...i.e. peripheral and far vision.
Will this completely solve the issue for every single person and case? Probably not. Some people get motion sickness in real life cars, so there's no reason to think VR will be bullet-proof, but the technology doesn't have to be perfect -- merely viable.
This is all with understanding about current technology and limitations. Once that has been achieved, and 'that' is a herculean effort on its own, will more fantastical elements like control & input via brain waves shift the paradigm further? I have no idea, it's not something I'm particularly knowledgeable about other than the vague fact there are successful applications of it in research to some extent.
...but the human brain does behave differently when lucid dreaming. So, perhaps it's not strictly impossible from a purely biological view even though we have no idea how.
The main problem with VR is the headset. Its too big and clunky and the wires make it awkward to move around. VR will only take off once you can put on a pair of wireless glasses and do it. Or better yet, the Star Trek holodeck
The U.S. cannot finance its debt and all political actions have only accelerated the death of the petro-dollar.
I did not imagine that the eventual war with Iran would be implemented so ineptly as it has, but here we are, hyper-accelerating BRICS and ensuring that our "enemies" (as defined by current policies) actively profit.
So, economically, not very good. I don't want to bother actually predicting because I'm not very good at it.
Gaming wise VR will absolutely be "the thing" one day, 25 years is a long enough time that maybe we'll start seeing payoffs in terms of actual game development given AI acceleration.
Not to an extreme, but in terms of minimizing dizziness & headaches, and making interactivity work. For example, a baseball game where you can swing the bat without worrying about height adjustment and other weirdness.
As I said, I'm not qualified to predict how badly the U.S. will fare unlike other users here with economic backgrounds...but I am 100% confident that there is to simply "wipe" out over $40 trillion dollars of fiat dollars in debt without ramifications despite an eventual CDBC.
There is no job sector today unless you're among the niche elites, in essential blue-collar jobs like electrician, or part of the governmental grift (i.e. not real jobs). Millions are going to lose their retirement savings, houses, etc., with no recourse. Food production will continue to become more expensive as inflation remains in over-drive.
Manufacturing has been deliberately dismantled within America, so I really don't see any positive outcome. People are going to starve and die and stop reproducing. I don't think we're going to become a 3rd world country, but things are going to get worse and worse and worse for us commoners.
Excellent Analysis. I pray you’re wrong though.
How close do you think we are to something like Sword Art Online where you attach something to your brain and it feels like you are in the game?
We'll be dead by the time that's a reality....and I say that strictly for us retail peasants. There's a lot of research and hidden technology today along these lines, including for the blind. But however advanced it is or becomes, we are not the audience.
I don't think the introduction of other sensory elements like smell in mainstream is impossible. I remember it being floated ~20+ years ago by some Microsoft suit while I was in high school (I forget what presentation it was but it was local).
Biggest issue with VR is that it's extremely uncomfortable and the dearth of both games and intra-game content. That would be a massive hurdle to overcome, rejoice if it ever gets over that hump before worrying about more fancy things.
I just can’t see how VR will ever overtake regular games. Maybe you see what a character sees but still control the game with a regular controller? Motion controls don’t work for 90% of games out there so it would take a whole change of philosophy for VR devs.
Yes, I expect there to be multiple levers of controls. Right now developers fixate on interactivity -- like golf swings or my batting example -- because it's extremely difficult to actually develop VR games, so the technical scope is limited.
Once that gets easier, and technological evolution starts to address nausea and other side effects, the visual experience will get more focus with passive gaming.
And it won't always be an either-or situation either, some games (including sports), will offer an option to switch between the 2 depending on user mood, and others will be glorified movies to begin with.
Right now VR is still very much in its infancy. We are going to see lots of growth in the next couple of decades and beyond.
Is there a technological way to fix nausea when playing VR? I’ve done a few games (including some true tech demos with the high-level motion tracking cameras at events) and it doesn’t matter the setup they all still gave me motion sickness after around 20 minutes.
Improved graphics quality, lower latency, and higher refresh rates will help. Currently, the brain has to work very hard to process VR input but all of these are visible aspects where significant advancements can be made.
(You can get severe eye strain and dizziness even with non-VR games where tweaking settings like field of vision completely mitigates them, so this shouldn't be taken lightly.)
And inversely as visuals improve, corresponding techniques to reduce information overload in unimportant areas to avoid over-taxing the brain will similarly evolve...i.e. peripheral and far vision.
Will this completely solve the issue for every single person and case? Probably not. Some people get motion sickness in real life cars, so there's no reason to think VR will be bullet-proof, but the technology doesn't have to be perfect -- merely viable.
This is all with understanding about current technology and limitations. Once that has been achieved, and 'that' is a herculean effort on its own, will more fantastical elements like control & input via brain waves shift the paradigm further? I have no idea, it's not something I'm particularly knowledgeable about other than the vague fact there are successful applications of it in research to some extent.
...but the human brain does behave differently when lucid dreaming. So, perhaps it's not strictly impossible from a purely biological view even though we have no idea how.
Type zeroes into a computer. Problem solved.
The main problem with VR is the headset. Its too big and clunky and the wires make it awkward to move around. VR will only take off once you can put on a pair of wireless glasses and do it. Or better yet, the Star Trek holodeck