Fired him for making Apache attack helicopter jokes on Twitter and being right-wing. He also was responsible for the entire sound design not just the soundtrack. So basically he's the primary reason why Subnautica was as successful as it was.
That's the reason why I'll never play the DLC and 2 if 2 has the current devs.
I got the DLC for free, still not playing it as I know it'll have those annoying characters. When they said they were adding the bigger rooms and a few things from the DLC into the base game, I did another playthrough of subnautica.
I was thinking about subnautica recently and also came to the conclusion that the sound design basically sold the game. Take away the impeccable sound design and what you get is just another survival game but this time you float instead of walking. Womble mentioned it in his Forest essay that the game was developed first and then the story was added to make it a complete product and in the end the story ended up being detached from the game and the last quest is the devs scrambling to come up with some sort of a climax and just giving you two collectibles missions one after another. Absolute letdown. But all is forgiven because the gameplay is serviceable and the sound design coupled with visuals absolutely enchants you the first time you play it.
African PDA really woke me up but apart from that:
the surface travel always bugged for me. I played the game twice, first in early access (i think) and then on release. Both times the worm and snowmobile were bugging heavily. The surface bit also dragged on and overstayed its welcome with me since it was just a labirynth with an enemy you can't get rid of. The plot was retarded and the map itself was okay i guess but i couldn't shake the feeling that i was doing the same things i did before for way less gain. The truck was stupid compared to cyclops and the map was pretty small anyway.
I'll never buy another Unknown Worlds game ever again. I would have refunded Subnautica too if I had still been able to but alas a negative review has to suffice. It's been up since 2018 and I'll never change it. Also never finished the game. Not sure if I have even touched it once since they fired the guy.
Just my opinion, but I think you're fine playing the first game since that, just by how much the sound design matters in that game, is HIS magnum opus.
Plus the soundtrack sales goes to him so you're fine with that too.
Fired him for making Apache attack helicopter jokes on Twitter and being right-wing. He also was responsible for the entire sound design not just the soundtrack. So basically he's the primary reason why Subnautica was as successful as it was.
That's the reason why I'll never play the DLC and 2 if 2 has the current devs.
I got the DLC for free, still not playing it as I know it'll have those annoying characters. When they said they were adding the bigger rooms and a few things from the DLC into the base game, I did another playthrough of subnautica.
Whatever you think of the dlc i can assure you it's worse than that. Played it myself.
Well fuck, sticking to the original then with the bigger rooms added in.
When I do a next playthrough, going to make a megabase on the island.
You'll enjoy the view, i had the same idea.
I was thinking about subnautica recently and also came to the conclusion that the sound design basically sold the game. Take away the impeccable sound design and what you get is just another survival game but this time you float instead of walking. Womble mentioned it in his Forest essay that the game was developed first and then the story was added to make it a complete product and in the end the story ended up being detached from the game and the last quest is the devs scrambling to come up with some sort of a climax and just giving you two collectibles missions one after another. Absolute letdown. But all is forgiven because the gameplay is serviceable and the sound design coupled with visuals absolutely enchants you the first time you play it.
Coop will ruin the 2nd one if it ever comes out.
I thought it was ok. The characters are stupid, but it is still more subnautica.
African PDA really woke me up but apart from that: the surface travel always bugged for me. I played the game twice, first in early access (i think) and then on release. Both times the worm and snowmobile were bugging heavily. The surface bit also dragged on and overstayed its welcome with me since it was just a labirynth with an enemy you can't get rid of. The plot was retarded and the map itself was okay i guess but i couldn't shake the feeling that i was doing the same things i did before for way less gain. The truck was stupid compared to cyclops and the map was pretty small anyway.
You mean you don’t like the archetype of Wheatley and Nigress that shows up in a growing number of games now?
I'll never buy another Unknown Worlds game ever again. I would have refunded Subnautica too if I had still been able to but alas a negative review has to suffice. It's been up since 2018 and I'll never change it. Also never finished the game. Not sure if I have even touched it once since they fired the guy.
Just my opinion, but I think you're fine playing the first game since that, just by how much the sound design matters in that game, is HIS magnum opus.
Plus the soundtrack sales goes to him so you're fine with that too.