I was thinking about subnautica recently and also came to the conclusion that the sound design basically sold the game. Take away the impeccable sound design and what you get is just another survival game but this time you float instead of walking. Womble mentioned it in his Forest essay that the game was developed first and then the story was added to make it a complete product and in the end the story ended up being detached from the game and the last quest is the devs scrambling to come up with some sort of a climax and just giving you two collectibles missions one after another. Absolute letdown. But all is forgiven because the gameplay is serviceable and the sound design coupled with visuals absolutely enchants you the first time you play it.
African PDA really woke me up but apart from that:
the surface travel always bugged for me. I played the game twice, first in early access (i think) and then on release. Both times the worm and snowmobile were bugging heavily. The surface bit also dragged on and overstayed its welcome with me since it was just a labirynth with an enemy you can't get rid of. The plot was retarded and the map itself was okay i guess but i couldn't shake the feeling that i was doing the same things i did before for way less gain. The truck was stupid compared to cyclops and the map was pretty small anyway.
I agree on all counts, but exploring map, discovering everything and building a base was still pretty fun imo. The snowfox sucks to drive but you can just use the prawn suit to traverse that area easily.
It's significantly worse than the original in every way, but it does have a totally new world, with mostly new creatures and biomes. I enjoyed that part.
Whatever you think of the dlc i can assure you it's worse than that. Played it myself.
Well fuck, sticking to the original then with the bigger rooms added in.
When I do a next playthrough, going to make a megabase on the island.
You'll enjoy the view, i had the same idea.
I was thinking about subnautica recently and also came to the conclusion that the sound design basically sold the game. Take away the impeccable sound design and what you get is just another survival game but this time you float instead of walking. Womble mentioned it in his Forest essay that the game was developed first and then the story was added to make it a complete product and in the end the story ended up being detached from the game and the last quest is the devs scrambling to come up with some sort of a climax and just giving you two collectibles missions one after another. Absolute letdown. But all is forgiven because the gameplay is serviceable and the sound design coupled with visuals absolutely enchants you the first time you play it.
Coop will ruin the 2nd one if it ever comes out.
I thought it was ok. The characters are stupid, but it is still more subnautica.
African PDA really woke me up but apart from that: the surface travel always bugged for me. I played the game twice, first in early access (i think) and then on release. Both times the worm and snowmobile were bugging heavily. The surface bit also dragged on and overstayed its welcome with me since it was just a labirynth with an enemy you can't get rid of. The plot was retarded and the map itself was okay i guess but i couldn't shake the feeling that i was doing the same things i did before for way less gain. The truck was stupid compared to cyclops and the map was pretty small anyway.
I agree on all counts, but exploring map, discovering everything and building a base was still pretty fun imo. The snowfox sucks to drive but you can just use the prawn suit to traverse that area easily.
It's significantly worse than the original in every way, but it does have a totally new world, with mostly new creatures and biomes. I enjoyed that part.