Okay, but what purpose does a sex scene serve in the game other than sharing your kinks with the world?
I remember when Dragon Age came out and everyone was all "you get to fuck your companions!" I went through the game fucking as many as I could, on my second play through I fucked no one, because it didn't serve a purpose, you could get the bonuses by talking with them.
The next and only time I slept with a companion was on a third playthrough when 2 came out and your previous data was supposed to effect it, so it served a purpose, I wanted to have my first character be queen in 2 by marrying Alistar. Which ended up being a fucking footnote btw. Really the only thing that mattered was getting the gay elf to not betray you so that he would be in the second game as a playable character.
The only people who genuinely enjoy dragon age are either queers... or women
and its hard to tell which one is one which (they both adore Alistair for some reason)
and as far as i remember, the gay elf was not in DA2 as a playable character, he was in like one quest, which was forgettable as hell (since it was on a randomy generated beach terrian map, which was reused for so many generic quests) and lasted like 5 mintues
Sexual encounters in games tickle that same brain part that wants to collect everything, and that wants to avoid FOMO.
This used to be light-hearted, and transgressive in a fun way. With stuff like Leisure Suit Larry, it was overtly silly, and a lot of it was the meta of using a Serious Business (or Education) Machine to do prurient content. The progmob still screams bloody murder over things like Custer's Revenge, but it was only ever silly and fun. There could be something darker here--when I was a kid, most of my dirty material was in games, like banging the frost wizard chick in Ultima 7: Part 2: Serpent Isle. I wouldn't be at all surprised if people like Garriott got a thrill from Putting It where it Doesn't Belong.
It could be just along with the expansion of the "gaming audience," or maybe something changed with the "Hot Coffee" affair, but expectations changed, and a lot of historically un-gamer people started looking for "adult" entertainment in products that were a lot more mainstream. Of course, the blues and the goons, the queers, women, and trannies eventually took control of the gaming means of production, and I believe 100% their purpose is entirely grooming. They mean to bend people.
Fast-forward to today, and I'm baffled that gamers, in the average, give a by, or even encourage, shit like what went down in Baldur's Gate 3. If that's fun, it's a bad person kind of fun, malicious, mean-spirited, warped, and it's definitely an attempt to get normal(ish) people to do things that aren't normal or okay.
Okay, but what purpose does a sex scene serve in the game other than sharing your kinks with the world?
I remember when Dragon Age came out and everyone was all "you get to fuck your companions!" I went through the game fucking as many as I could, on my second play through I fucked no one, because it didn't serve a purpose, you could get the bonuses by talking with them.
The next and only time I slept with a companion was on a third playthrough when 2 came out and your previous data was supposed to effect it, so it served a purpose, I wanted to have my first character be queen in 2 by marrying Alistar. Which ended up being a fucking footnote btw. Really the only thing that mattered was getting the gay elf to not betray you so that he would be in the second game as a playable character.
Gay
Okay. A woman marrying a man is gay now, you heard em folks it's gay.
The only people who genuinely enjoy dragon age are either queers... or women
and its hard to tell which one is one which (they both adore Alistair for some reason)
and as far as i remember, the gay elf was not in DA2 as a playable character, he was in like one quest, which was forgettable as hell (since it was on a randomy generated beach terrian map, which was reused for so many generic quests) and lasted like 5 mintues
Sexual encounters in games tickle that same brain part that wants to collect everything, and that wants to avoid FOMO.
This used to be light-hearted, and transgressive in a fun way. With stuff like Leisure Suit Larry, it was overtly silly, and a lot of it was the meta of using a Serious Business (or Education) Machine to do prurient content. The progmob still screams bloody murder over things like Custer's Revenge, but it was only ever silly and fun. There could be something darker here--when I was a kid, most of my dirty material was in games, like banging the frost wizard chick in Ultima 7: Part 2: Serpent Isle. I wouldn't be at all surprised if people like Garriott got a thrill from Putting It where it Doesn't Belong.
It could be just along with the expansion of the "gaming audience," or maybe something changed with the "Hot Coffee" affair, but expectations changed, and a lot of historically un-gamer people started looking for "adult" entertainment in products that were a lot more mainstream. Of course, the blues and the goons, the queers, women, and trannies eventually took control of the gaming means of production, and I believe 100% their purpose is entirely grooming. They mean to bend people.
Fast-forward to today, and I'm baffled that gamers, in the average, give a by, or even encourage, shit like what went down in Baldur's Gate 3. If that's fun, it's a bad person kind of fun, malicious, mean-spirited, warped, and it's definitely an attempt to get normal(ish) people to do things that aren't normal or okay.
The article says the devs thought the minigame helped with character development and the general vibe of the game. Which is true.
I've done that with my playthrough of BG3. I haven't touched a single romance plot, never saw there being a benefit to it.