while i could fuck around and recompile Xbox ISO's myself
i'm more than happy to let other blokes do it for me, infact recently i've seen both Dodi and FitGirl release a recompile repacks with all the essentials + mods included in the pack
too bad kikerosoft is too fucking incompetent to even do that, their indians can barely hold windows 11 from falling apart at the seams, so trying to rivtalize their Xbox division which much needed backwards support is probably never going to happen
Giving us remastered Xbox 360 golden era games isn't the goal, they would have done that already if they wanted too. Right now the goal is complete subversion and monetization of the medium..
Depends on the game itself but Just being able to mod the game internally is already a pretty big deal. MM recompiled for example adds way more options than emulation, it’s got widescreen support, higher framrates, control and menu changes, gyroscopic aim, analog camera, autosaving, and there’s already a shitload of mods for it.
Literally yes, but there's a reason for the distinction. In emulation and porting circles, decompilation is the term used for doing it mostly-manually, creating human-readable code, and doesn't necessarily mean you can just compile it to a different platform. The goal is to recreate the source code, porting is just a potential use. Recompilation is a mostly-automated process that creates an opaque mess of a decompilation whose purpose is to compile on another platform and damn everything else. Even then, if you have significant hardware differences (N64), you either have to figure out a way to teach the interpreter to reinterpret those functions for a different system, or go into the nuclear spaghetti mess the interpreter made and replace it manually.
PS3 games badly need a recompiler. As much progress RPCS3 has made, the CPU overhead is still very high.
And ditto for PS4 games as there are quite a bit of good games that never got ported to PC like Vanillaware games (Odin Sphere Leifhrasir, Dragon's Crown Pro), Gravity Rush 1/2, Infamous Second Son, and Bloodborne.
Sauce https://github.com/rexglue/rexglue-sdk
while i could fuck around and recompile Xbox ISO's myself
i'm more than happy to let other blokes do it for me, infact recently i've seen both Dodi and FitGirl release a recompile repacks with all the essentials + mods included in the pack
a simple two click install.
never thought i could play Budokai collection with over 200 FPS https://www.youtube.com/watch?v=OMpjwIHQmww
but yeah its still a work in progress but its still incredible, i really hope kikerosoft won't crack down on this project
Or buy it out so they can try to sell you 360 games for PC at original retail price.
trust me, people would pay if they actually tried
too bad kikerosoft is too fucking incompetent to even do that, their indians can barely hold windows 11 from falling apart at the seams, so trying to rivtalize their Xbox division which much needed backwards support is probably never going to happen
Giving us remastered Xbox 360 golden era games isn't the goal, they would have done that already if they wanted too. Right now the goal is complete subversion and monetization of the medium..
Recompilation has been a game changer for N64 emulation, it would be awesome to see for other hard to emulate platforms.
Is it that crazy? To my knowledge it just lets you mod the game internally vs externally.
Depends on the game itself but Just being able to mod the game internally is already a pretty big deal. MM recompiled for example adds way more options than emulation, it’s got widescreen support, higher framrates, control and menu changes, gyroscopic aim, analog camera, autosaving, and there’s already a shitload of mods for it.
Imagine reading a book by copying and pasting each page in to an online translator. That's emulation.
Recompilation is pre-translating the book and reading the saved, pre-translated copy.
Isn't going from binary to source decompilation not recompilation? This could be the front half of a recompilation pipeline, but it's not a compiler.
Literally yes, but there's a reason for the distinction. In emulation and porting circles, decompilation is the term used for doing it mostly-manually, creating human-readable code, and doesn't necessarily mean you can just compile it to a different platform. The goal is to recreate the source code, porting is just a potential use. Recompilation is a mostly-automated process that creates an opaque mess of a decompilation whose purpose is to compile on another platform and damn everything else. Even then, if you have significant hardware differences (N64), you either have to figure out a way to teach the interpreter to reinterpret those functions for a different system, or go into the nuclear spaghetti mess the interpreter made and replace it manually.
Rumble Roses XXX please.
PS3 games badly need a recompiler. As much progress RPCS3 has made, the CPU overhead is still very high.
And ditto for PS4 games as there are quite a bit of good games that never got ported to PC like Vanillaware games (Odin Sphere Leifhrasir, Dragon's Crown Pro), Gravity Rush 1/2, Infamous Second Son, and Bloodborne.
Recompile everything with blackjack and hookers