Devs need to stop begging at the feet of rotting gaming giants, they will only get laid off again. the industry is too bloated in collapsing under its weight, especially with the younger generation more into social media than they are into games. if they still want to be in the game industry, they need to go indie and build a company from the ground up.
The only devs getting hired are DEI freaks. They don't have the talent to make their own games which is why they're destroying existing franchises. The ones with actual talent already have their own indie studios.
I want to know how many devs getting hired are gamers or have even a residue of game development talent. It sounds like many who get the job think that Candy Crush is peak gaming, that gamedev is a "9-to-5 job so I don't have to do manual labor," that games should be political tools, or that it's a grift on western companies willing to pay through the nose. I don't want those kind of people making games that I play. That goes for the C-levels too; too many bean counters and hard-nosed business types who don't even like games are holding the reigns and even impose 100 hour weeks on their teams.
I think we'll see a quality uptick if such people get flushed out of the industry.
Devs need to stop begging at the feet of rotting gaming giants, they will only get laid off again. the industry is too bloated in collapsing under its weight, especially with the younger generation more into social media than they are into games. if they still want to be in the game industry, they need to go indie and build a company from the ground up.
The only devs getting hired are DEI freaks. They don't have the talent to make their own games which is why they're destroying existing franchises. The ones with actual talent already have their own indie studios.
I want to know how many devs getting hired are gamers or have even a residue of game development talent. It sounds like many who get the job think that Candy Crush is peak gaming, that gamedev is a "9-to-5 job so I don't have to do manual labor," that games should be political tools, or that it's a grift on western companies willing to pay through the nose. I don't want those kind of people making games that I play. That goes for the C-levels too; too many bean counters and hard-nosed business types who don't even like games are holding the reigns and even impose 100 hour weeks on their teams.
I think we'll see a quality uptick if such people get flushed out of the industry.