Yeah there's a huge difference between making something you think is actually cool or fun, and creating something that you think will appeal to the biggest amount of people.
You can just watch those original Halo devs vs. modern ones videos to see the difference.
Yeah there's a huge difference between making something you think is actually cool or fun, and creating something that you think will appeal to the biggest amount of people.
A game I would want to make would not have a large amount of widespread appeal, though.
It would start with Tarkov's gun autism, have STALKER's A-Life system, and probably numerous have references that are about five-deep chains of references to other references. The complexity would only increase from there.
Yeah there's a huge difference between making something you think is actually cool or fun, and creating something that you think will appeal to the biggest amount of people.
You can just watch those original Halo devs vs. modern ones videos to see the difference.
A game I would want to make would not have a large amount of widespread appeal, though.
It would start with Tarkov's gun autism, have STALKER's A-Life system, and probably numerous have references that are about five-deep chains of references to other references. The complexity would only increase from there.
It sounds great on paper.