Yeah there's a huge difference between making something you think is actually cool or fun, and creating something that you think will appeal to the biggest amount of people.
A game I would want to make would not have a large amount of widespread appeal, though.
It would start with Tarkov's gun autism, have STALKER's A-Life system, and probably numerous have references that are about five-deep chains of references to other references. The complexity would only increase from there.
A game I would want to make would not have a large amount of widespread appeal, though.
It would start with Tarkov's gun autism, have STALKER's A-Life system, and probably numerous have references that are about five-deep chains of references to other references. The complexity would only increase from there.
It sounds great on paper.