My favorite example of an otherwise good game being unnecessarily dragged down by a deliberately unappealing protagonist is Returnal. AAA production values, intense shooter gameplay, roguelite difficulty - everything screams target audience of 15-35yo males. So why is the main character a scowling, homely, middle-aged woman?
Well the studio behind Returnal has a new game coming soon. Same genre, same production values, a sequel in all but name. And the protagonist is a gruff masculine dude?
Another modern girl boss game was Control (from Remedy, the makers of the supremely retarded Alan Wake 2, a game that replaced the literal title character with a black female diversity hire). Famously, Remedy deliberately uglified the female protagonist of Control with a manjaw. She looks way worse than real life model.
The direct sequel to Control features a white male protagonist.
Now maybe these characters are gay. I'm sure they'll be thoroughly soy and leftist. But it's interesting to see big new sequel games from obviously woke developers begrudgingly turning to male main characters. As a rule, these swaps generally only go one way.
Returnal was the EXACT kind of game I've always wanted... except you played as a middle-aged, saggy hag. Instant no-buy here.
I'm sure there are some soy-boy lefties out there saying, "Hurr durr, I'd rather look at a saggy, wrinkly old woman's arse if I'm playing a third-person shooter", but those retards are part of what's ruining gaming.
As for a pseudo-sequel starring a gruff male? I would say "Count me in!" but we all know there is going to be some kind of subversion. We've been seeing that a lot lately.
As you noted, maybe he's gay, like what they did in Avowed and Starfield.
The main thing is that a lot of these games that attempt to "win" back over gamers oftentimes are extremely uninspired in their gameplay when they finally do make males the leads again. The games are just these boring, lame, completely uninteresting games with boring art, samey gameplay loops, and throwaway stories.
Long gone are the days where we play as a gruff, masculine character and have an actual evil antagonist to topple with uncompromising enemies in unique environments. Everything is safe and samey.
I would like to be proven wrong, and I'm not at all familiar with how these games have been promoted, but I wouldn't be surprised that they put the male leads in some of these sequels, make them super boring and lame, and when they fail to sell they say, "See, we tried male protags but 50% of our female audience didn't like it, so we need to go back to adding in female protagonists who are lame and gay!"
You reminded me of the number one reason I played Duke Nukem 3D: and that is Duke Nukem.
I enjoyed his VO's. I enjoyed how he could give money to pole dancers. I enjoyed kicking aliens in the face to finish them off. I enjoyed the cutscenes. I enjoyed when he said "Ready for action!" after finishing a level.
If the game were called "Alien Invasion" and it starred a no-name protagonist who did none of what I listed above, I might have played it (since there weren't 10,000 other games to play at the time) but it certainly wouldn't have been memorable.