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48
Meet ‘Amelia’: the AI-generated British schoolgirl who is a far-right social media star (web.archive.org)
posted 111 days ago by LastRights 111 days ago by LastRights +48 / -0
AI-generated British schoolgirl becomes far-right social media meme
Amelia, created to deter young people from extremism, has been subverted and is breaking out of niche online silos
web.archive.org
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▲ 16 ▼
– LastRights [S] 16 points 111 days ago +16 / -0

In case you didn't know where 'Amelia' came from.

The origins of the character are ironic, to say they least. An early iteration of Amelia began life in a counter-extremism video game funded by the UK Home Office and created to deter young people aged 13-18 from being attracted to far right extremism in Yorksergamini points out that the original initiative was never meant to be a stand-alone game. Rather, it was intended to be used in the classrooms alongside a suite of teaching resources, a fact he says coverage and commentary has ignored.

Pathways: Navigating the Internet and Extremism is a simple multiple choice format game with basic animation. Its players are taken on a journey as characters at a college. They are invited to make decisions in scenarios including whether or download potentially extremist content or join an Amelia character on a rally organised by “a small political group” protesting against changes in society and the “erosion in British values”.

“There has been a lot of misrepresentation unfortunately,” he said. “The game does not state, for example, that questioning mass migration is inherently wrong.”

Others have suggested the initiative had backfired, not least by casting a “cute goth girl” as a negative character, leading to her inadvertently becoming a focus of admiration. But Bergamini said the game – which used feedback from focus groups with young people and was developed with a specific local threat picture in mind – continued to be used and feedback from schools and others was positive.

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▲ 35 ▼
– something_stylish 35 points 111 days ago +35 / -0

“The game does not state, for example, that questioning mass migration is inherently wrong.”

Of course not. It's all done through insinuation, implication and association like any good nudge unit tactic. To outright state it would undermine it and also remove the level of plausible deniability that let's them say that.

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▲ 26 ▼
– rebuildingMyself 26 points 111 days ago +26 / -0

You couldn't even take the neutral option of researching the "facts" the govt was spouting without being punished. They want you to blindly accept your own replacement

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▲ 2 ▼
– WeedleTLiar 2 points 111 days ago +2 / -0

Now they have to explicitely say "It's okay to question mass immigration", lol

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▲ 25 ▼
– BandageBandolier 25 points 111 days ago +25 / -0

Yorksergamini points out that the original initiative was never meant to be a stand-alone game. Rather, it was intended to be used in the classrooms alongside a suite of teaching resources, a fact he says coverage and commentary has ignored.

"Hey now, don't say we're bad at propaganda. This shit works way better with the ADHD drugs and constant emotional abuse it's supposed to be combined with to induce compliance."

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▲ 12 ▼
– The_Shadow_of_Intent 12 points 111 days ago +12 / -0

This is always the academy's play whenever they step on a rake. "There's actually a lot more CONTEXT behind it that conveniently cannot be examined, but all the smart people understand the world is COMPLICATED and there's a lot of CONTEXT that makes the hoi polloi look unsophisticated"

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▲ 3 ▼
– WeedleTLiar 3 points 111 days ago +3 / -0

Cool, cool...

How much did they spend on this "suite of teaching resources"?

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