I looked at the gameplay deep dive trailer and it seemed very convoluted for what it is. Why would you want to mine minerals with a rhythm mini game, or scavenge loot and buy upgrades and reinforce walls for a 3v3 match on a map the size of a 128 player battlefield game?
a 3v3 match on a map the size of a 128 player battlefield game?
Any studio with even a little competency would have seen this glaring issue far in advance; or even a solo dev who has only a mild passion for gaming.
I wish I could be a fly on the wall during the QA playtest sessions...of course that assumes I were fluent in a foreign language...of course that assumes they even had playtests....of course that assumes this release wasn't just one giant playtest...
I looked at the gameplay deep dive trailer and it seemed very convoluted for what it is. Why would you want to mine minerals with a rhythm mini game, or scavenge loot and buy upgrades and reinforce walls for a 3v3 match on a map the size of a 128 player battlefield game?
Any studio with even a little competency would have seen this glaring issue far in advance; or even a solo dev who has only a mild passion for gaming.
I wish I could be a fly on the wall during the QA playtest sessions...of course that assumes I were fluent in a foreign language...of course that assumes they even had playtests....of course that assumes this release wasn't just one giant playtest...