All digital purchases will always be licensed. Otherwise you could create infinite copies and give they away/sell them yourselves. Video DVDs were licenses. Audio CDs were licenses. They were just licenses associated physical media, so 99% of people were ignorant that it was a license.
If the end customer has full ownership of the data itself, there is no software or game industry because they'd never sell more than one copy. Best you could hope for surviving in a license-free world is a Kickstarter model where everyone chips in for the initial development.
Edit:
OR everything transitions to the SaaS you love so much. If I sell you remote access to a server that runs my software locally and don't even provide you a license, Then I can cancel you subscription and none of these proposed protections will apply. Everyone is hoping this somehow pushes towards more ownership. You might just push them towards trash like Stadia being the norm instead.
All digital purchases will always be licensed. Otherwise you could create infinite copies and give they away/sell them yourselves. Video DVDs were licenses. Audio CDs were licenses. They were just licenses associated physical media, so 99% of people were ignorant that it was a license.
That is false for the same reason you cannot infinitely print a book you bought. You don't need an EULA for a hardback, software licensing doesn't need to exist either.
You own the book: the physical item. You don't own the organization of the words on the page: the data. You didn't need a SW license for a Tamagotchi because the software was fixed in the physical good. Meanwhile, any digital book you buy is licensed because the IP is not fixed in a physical good.
Slavery/Bride Stealing/Serfdom was the tradition for all civilizations for millennia, does that excuse it?
Stop being intentionally retarded.
All digital purchases will always be licensed. Otherwise you could create infinite copies and give they away/sell them yourselves. Video DVDs were licenses. Audio CDs were licenses. They were just licenses associated physical media, so 99% of people were ignorant that it was a license.
If the end customer has full ownership of the data itself, there is no software or game industry because they'd never sell more than one copy. Best you could hope for surviving in a license-free world is a Kickstarter model where everyone chips in for the initial development.
Edit: OR everything transitions to the SaaS you love so much. If I sell you remote access to a server that runs my software locally and don't even provide you a license, Then I can cancel you subscription and none of these proposed protections will apply. Everyone is hoping this somehow pushes towards more ownership. You might just push them towards trash like Stadia being the norm instead.
That is false for the same reason you cannot infinitely print a book you bought. You don't need an EULA for a hardback, software licensing doesn't need to exist either.
You own the book: the physical item. You don't own the organization of the words on the page: the data. You didn't need a SW license for a Tamagotchi because the software was fixed in the physical good. Meanwhile, any digital book you buy is licensed because the IP is not fixed in a physical good.
This is the problem. Digital good are not treated the same as physical goods, which is a legacy of the horrifically evil music industry.