If Price's Law holds up, even 10% is generous, with a sufficiently large enough corporate headcount.
So if you take something like Rockstar Games with about 6000 employees, you're looking at about 77 people actually actively working to complete a game.
50% of a games budget is marketing. 40% is to the bloated staff. Only 10% probably makes it to the coders.
But.. these days, game companies outsource as much as possible to jeets anways..
If Price's Law holds up, even 10% is generous, with a sufficiently large enough corporate headcount.
So if you take something like Rockstar Games with about 6000 employees, you're looking at about 77 people actually actively working to complete a game.