If Price's Law holds up, even 10% is generous, with a sufficiently large enough corporate headcount.
So if you take something like Rockstar Games with about 6000 employees, you're looking at about 77 people actually actively working to complete a game.
If Price's Law holds up, even 10% is generous, with a sufficiently large enough corporate headcount.
So if you take something like Rockstar Games with about 6000 employees, you're looking at about 77 people actually actively working to complete a game.