No. Not even if it was free up front. The first game that tries charging per game, is going to crash and burn and the entire rest of the industry will treat the concept like it was radioactive.
The consumer's tolerance for being nickle-and-dime'd is not that elastic. Particularly in the face of the ridiculous push to charge seventy, eighty or ninety dollars for games these days.
I hate to break it to you, but that already exists, is very common and is making OBSCENE amounts of money.
All those mobile games that have some form of energy that you have to spend to play? Yea, that's exactly that. Go buy some more energy tokens if you want to continue playing!
so you'd rather have seventy dollars for the title, plus lootcrates, plus pay-to-win, plus DLC? Personally, i think paying only for how much you use the service since they want to moved to a games-as-a service model anyway, but to each their own, I guess.
Charge reasonable prices and don't fill the game with bullshit. If not I won't buy it. It's not a necessity, they do not and have never needed to do this predatory nonsense.
Deep Rock Galactic for example, proves that quite well. The game is beloved and survives entirely on the list price and cosmetics.
Personally I'd rather the industry just bring back private server capacity for users like in the heyday of online games.
Charge reasonable prices and don't fill the game with bullshit. If not I won't buy it. It's not a necessity, they do not and have never needed to do this predatory nonsense.
probably gonna have to abandon AAA for a few years then... until these companies crash and hard, they're gonna keep doubling down on this nonsense until casual games are less egregious...
Personally I'd rather the industry just bring back private server capacity for users like in the heyday of online games.
no arguments here. I miss LANplay and private servers, too.
No. Not even if it was free up front. The first game that tries charging per game, is going to crash and burn and the entire rest of the industry will treat the concept like it was radioactive.
The consumer's tolerance for being nickle-and-dime'd is not that elastic. Particularly in the face of the ridiculous push to charge seventy, eighty or ninety dollars for games these days.
I hate to break it to you, but that already exists, is very common and is making OBSCENE amounts of money.
All those mobile games that have some form of energy that you have to spend to play? Yea, that's exactly that. Go buy some more energy tokens if you want to continue playing!
Mobile slop isn't appealing to the kind of people this is targeted towards. I expect they'll vote with their feet rather than play such things.
so you'd rather have seventy dollars for the title, plus lootcrates, plus pay-to-win, plus DLC? Personally, i think paying only for how much you use the service since they want to moved to a games-as-a service model anyway, but to each their own, I guess.
No I'd rather avoid all of the above.
Charge reasonable prices and don't fill the game with bullshit. If not I won't buy it. It's not a necessity, they do not and have never needed to do this predatory nonsense.
Deep Rock Galactic for example, proves that quite well. The game is beloved and survives entirely on the list price and cosmetics.
Personally I'd rather the industry just bring back private server capacity for users like in the heyday of online games.
probably gonna have to abandon AAA for a few years then... until these companies crash and hard, they're gonna keep doubling down on this nonsense until casual games are less egregious...
no arguments here. I miss LANplay and private servers, too.
Seven years and counting. It's simple really. I have requirements of what I want if they want my money.
People have been doing that for decades. Where have you been?