I liked the demo, it had a classical military vibe to it. Is it like that or a bait and switch and we get a bunch of stronk women to put the men right?
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So why are turn limits bad? Because they force you to do something? How is that not a valid game design?
Quite litteraly yes. Turn clocks are the escorts for exposition Mission of tactics games.
Its lazy, arbitrary, and a pain in the ass.